open source pkg v1

This commit is contained in:
Vijay Yadev
2020-08-04 19:12:31 -04:00
parent bef213dba9
commit c389fc2c47
3708 changed files with 1624220 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<Application x:Class="HeadPose_live.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:HeadPose_live"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace HeadPose_live
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F396362D-821E-4EA6-9BBF-1F6050844118}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HeadPoseLive</RootNamespace>
<AssemblyName>HeadPoseLive</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>..\..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>logo1.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="ZeroMQ, Version=4.1.0.22, Culture=neutral, PublicKeyToken=4a9630883fd6c563, processorArchitecture=MSIL">
<HintPath>..\..\packages\ZeroMQ.4.1.0.22\lib\net40\ZeroMQ.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Liability.xaml.cs">
<DependentUpon>Liability.xaml</DependentUpon>
</Compile>
<Compile Include="TextEntryWindow.xaml.cs">
<DependentUpon>TextEntryWindow.xaml</DependentUpon>
</Compile>
<Page Include="Liability.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="TextEntryWindow.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\lib\local\CppInerop\CppInerop.vcxproj">
<Project>{78196985-ee54-411f-822b-5a23edf80642}</Project>
<Name>CppInerop</Name>
</ProjectReference>
<ProjectReference Include="..\OpenFaceDemo\OpenFaceDemo.csproj">
<Project>{e143a2aa-312e-4dfe-b61d-9a87ccbc8e90}</Project>
<Name>OpenFaceDemo</Name>
</ProjectReference>
<ProjectReference Include="..\OpenFaceOffline\OpenFaceOffline.csproj">
<Project>{a4760f41-2b1f-4144-b7b2-62785affe79b}</Project>
<Name>OpenFaceOffline</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="logo1.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /I /E /Y /D "$(ProjectDir)logo1.ico" "$(ProjectDir)$(OutDir)"
xcopy /I /E /Y /D "$(ProjectDir)logo1.png" "$(ProjectDir)$(OutDir)"</PostBuildEvent>
</PropertyGroup>
<Import Project="..\..\packages\ZeroMQ.4.1.0.22\build\net40\ZeroMQ.targets" Condition="Exists('..\..\packages\ZeroMQ.4.1.0.22\build\net40\ZeroMQ.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\ZeroMQ.4.1.0.22\build\net40\ZeroMQ.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\ZeroMQ.4.1.0.22\build\net40\ZeroMQ.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<Window x:Class="HeadPoseLive.Liability"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Liability" Height="300" Width="400" ResizeMode="NoResize" WindowStartupLocation="CenterScreen">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<TextBlock TextWrapping="WrapWithOverflow" Margin="10,10,10,10" TextAlignment="Justify" Grid.Row="0">This software is provided by the copyright holders and contributors "as is" and
any express or implied warranties, including, but not limited to, the implied
warranties of merchantability and fitness for a particular purpose are disclaimed.
In no event shall copyright holders or contributors be liable for any direct,
indirect, incidental, special, exemplary, or consequential damages
(including, but not limited to, procurement of substitute goods or services;
loss of use, data, or profits; or business interruption) however caused
and on any theory of liability, whether in contract, strict liability,
or tort (including negligence or otherwise) arising in any way out of
the use of this software, even if advised of the possibility of such damage.</TextBlock>
<Button Grid.Row="1" HorizontalAlignment="Center" Click="Button_Click" Name="ContinueButton">
Continue
</Button>
</Grid>
</Window>

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace 2.0: Facial Behavior Analysis Toolkit
// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
//
// Convolutional experts constrained local model for facial landmark detection.
// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
// in Computer Vision and Pattern Recognition Workshops, 2017.
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace HeadPoseLive
{
/// <summary>
/// Interaction logic for Liability.xaml
/// </summary>
public partial class Liability : Window
{
public bool continue_pressed = false;
public Liability()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
FocusManager.SetFocusedElement(this, ContinueButton);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
continue_pressed = true;
this.Close();
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
continue_pressed = true;
DialogResult = true;
}
}
}
}

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<Window x:Class="HeadPoseLive.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Ophthalm_experiments="clr-namespace:HeadPoseLive"
Title="Cambridge Face Tracker - Head Pose Experiments" MinHeight="400" MinWidth="640" WindowStartupLocation="CenterScreen" UseLayoutRounding="True" Closing="Window_Closing">
<Window.Resources>
<Style TargetType="{x:Type Image}">
<Setter Property="RenderOptions.BitmapScalingMode"
Value="Fant" />
</Style>
</Window.Resources>
<Grid Name="MainGrid" HorizontalAlignment="Stretch" MinWidth="620">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition MinWidth="300"/>
<ColumnDefinition Width="auto"/>
<ColumnDefinition MinWidth="10" Width="auto"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="10"/>
<RowDefinition MinHeight="200"/>
<RowDefinition Height="50"/>
</Grid.RowDefinitions>
<Label HorizontalAlignment="Left" VerticalAlignment="Bottom" Grid.Column="1" Grid.Row="1" Background="DarkSalmon" Canvas.ZIndex="1" MouseDown="ResetButton_Click" Name="ResetButton" Content="Reset"/>
<StackPanel Grid.Row="2" Grid.Column="1" Orientation="Horizontal" HorizontalAlignment="Center">
<Button Width="110" Height="26" FontSize="16" Click="startRecordingButton_Click" Name="RecordingButton">Record trial 0</Button>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="2" VerticalAlignment="Top">
<Button Name="PauseButton" Click="PauseButton_Click">
Pause
</Button>
<Button Name="ScreenshotButton" Click="ScreenshotButton_Click" Margin="0,10,0,0">
Take a screenshot
</Button>
<Button Name="MirrorImageButton" Click="MirrorButton_Click" Margin="0,10,0,0">
Mirror image
</Button>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="2" VerticalAlignment="Center" Width="185">
<Label Name="headOrientationLabel" Margin="0,0,0,0" FontSize="18" HorizontalContentAlignment="Left">Head Orientation</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" Width="80" HorizontalContentAlignment="Left">Turn:</Label>
<Label Name="YawLabel" FontSize="16" MinWidth="30" HorizontalContentAlignment="Right">0°</Label>
<Label Name="YawLabelDir" FontSize="16" Width="70" HorizontalContentAlignment="Left">straight</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" Width="80" HorizontalContentAlignment="Left">Up/down:</Label>
<Label Name="PitchLabel" FontSize="16" Width="30" HorizontalContentAlignment="Right">0°</Label>
<Label Name="PitchLabelDir" FontSize="16" Width="70" HorizontalContentAlignment="Left">straight</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" Width="80" HorizontalContentAlignment="Left">Tilt:</Label>
<Label Name="RollLabel" FontSize="16" Width="30" HorizontalContentAlignment="Right">0°</Label>
<Label Name="RollLabelDir" FontSize="16" Width="70" HorizontalContentAlignment="Left">straight</Label>
</StackPanel>
<Label Name="gazeLabel" Margin="0,0,0,0" FontSize="18" HorizontalContentAlignment="Left">Gaze Orientation</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" Width="80" HorizontalContentAlignment="Left">Left-right:</Label>
<Label Name="YawLabelGaze" FontSize="16" MinWidth="30" HorizontalContentAlignment="Right">0°</Label>
<Label Name="YawLabelGazeDir" FontSize="16" Width="70" HorizontalContentAlignment="Left">straight</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" Width="80" HorizontalContentAlignment="Left">Up/down:</Label>
<Label Name="PitchLabelGaze" FontSize="16" Width="30" HorizontalContentAlignment="Right">0°</Label>
<Label Name="PitchLabelGazeDir" FontSize="16" Width="70" HorizontalContentAlignment="Left">straight</Label>
</StackPanel>
<Label Name="headPoseLabel" Margin="0,0,0,0" FontSize="18" HorizontalContentAlignment="Left">Pose</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" HorizontalContentAlignment="Left" Width="20">X:</Label>
<Label Name="XPoseLabel" FontSize="16" HorizontalContentAlignment="Right" Width="70">0 mm</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" HorizontalContentAlignment="Left" Width="20">Y:</Label>
<Label Name="YPoseLabel" FontSize="16" HorizontalContentAlignment="Right" Width="70">0 mm</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="16" HorizontalContentAlignment="Left" Width="20">Z:</Label>
<Label Name="ZPoseLabel" FontSize="16" HorizontalContentAlignment="Right" Width="70">0 mm</Label>
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="2" Grid.Column="2" VerticalAlignment="Bottom">
<Button FontSize="16" HorizontalAlignment="Center" Click="CompleteButton_Click" Name="CompleteButton" >Start new subject</Button>
</StackPanel>
<StackPanel HorizontalAlignment="Left" VerticalAlignment="Top" Width="80" Grid.Column="0" Grid.Row="0" Grid.RowSpan="2">
<Image RenderOptions.BitmapScalingMode="Fant" RenderOptions.EdgeMode="Aliased" x:Name="logoLabel" Source="/logo1.png" Stretch="Uniform" />
</StackPanel>
</Grid>
</Window>

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace 2.0: Facial Behavior Analysis Toolkit
// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
//
// Convolutional experts constrained local model for facial landmark detection.
// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
// in Computer Vision and Pattern Recognition Workshops, 2017.
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing.Imaging;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using OpenCVWrappers;
using CppInterop;
using CppInterop.LandmarkDetector;
using System.Windows.Threading;
using GazeAnalyser_Interop;
using FaceDetectorInterop;
using ZeroMQ;
using System.Drawing;
using System.Collections.Concurrent;
namespace HeadPoseLive
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// Timing for measuring FPS
#region High-Resolution Timing
static DateTime startTime;
static Stopwatch sw = new Stopwatch();
static MainWindow()
{
startTime = DateTime.Now;
sw.Start();
}
public static DateTime CurrentTime
{
get { return startTime + sw.Elapsed; }
}
#endregion
OpenFaceOffline.FpsTracker processing_fps = new OpenFaceOffline.FpsTracker();
Thread processing_thread;
Thread rec_thread;
string subject_id;
bool record_video;
bool record_head_pose;
// Controls if the view should be mirrored or not
volatile bool mirror_image = false;
// Capturing and displaying the images
OpenFaceOffline.OverlayImage webcam_img;
// Some members for displaying the results
private WriteableBitmap latest_img;
// For tracking
bool reset = false;
// For recording
string record_root = "./head_pose_live_recordings/subject";
string output_root;
private Object recording_lock = new Object();
int trial_id = 0;
bool recording = false;
int img_width;
int img_height;
double seconds_to_record = 10;
System.IO.StreamWriter recording_success_file = null;
ConcurrentQueue<Tuple<RawImage, bool, List<float>>> recording_objects;
// For broadcasting the results
ZeroMQ.ZContext zero_mq_context;
ZeroMQ.ZSocket zero_mq_socket;
volatile bool running = true;
volatile bool pause = false;
public void StartExperiment()
{
// Inquire more from the user
// Get the entry dialogue now for the subject ID
trial_id = 0;
TextEntryWindow subject_id_window = new TextEntryWindow();
subject_id_window.Icon = this.Icon;
subject_id_window.WindowStartupLocation = WindowStartupLocation.CenterScreen;
if (subject_id_window.ShowDialog() == true)
{
subject_id = subject_id_window.ResponseText;
// Remove trailing spaces and full stops at the end of the folder name
int old_length;
do
{
old_length = subject_id.Length;
subject_id = subject_id.Trim();
if (subject_id.Length > 0)
{
while (subject_id[subject_id.Length - 1].Equals('.'))
{
subject_id = subject_id.Substring(0, subject_id.Length - 1);
}
}
} while (subject_id.Length != old_length);
output_root = record_root + subject_id + "/";
if (System.IO.Directory.Exists(output_root))
{
string messageBoxText = "The recording for subject already exists, are you sure you want to continue?";
string caption = "Directory exists!";
MessageBoxButton button = MessageBoxButton.YesNo;
MessageBoxImage icon = MessageBoxImage.Warning;
MessageBoxResult result = MessageBox.Show(messageBoxText, caption, button, icon);
if (result == MessageBoxResult.No)
{
this.Close();
}
// Else find the latest trial from which to continu
int trial_id_not_found = 0;
while (System.IO.File.Exists(output_root + '/' + "trial_" + trial_id_not_found + ".avi"))
{
trial_id_not_found++;
}
trial_id = trial_id_not_found;
}
System.IO.Directory.CreateDirectory(output_root);
record_video = subject_id_window.RecordVideo;
record_head_pose = subject_id_window.RecordHeadPose;
RecordingButton.Content = "Record trial: " + trial_id;
}
else
{
this.Close();
}
}
public MainWindow()
{
InitializeComponent();
DateTime now = DateTime.Now;
// Set the icon
Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute);
this.Icon = BitmapFrame.Create(iconUri);
// Warn about the liability
Liability liab = new Liability();
liab.Icon = BitmapFrame.Create(iconUri);
liab.ShowDialog();
if (!liab.continue_pressed)
{
this.Close();
return;
}
BitmapImage src = new BitmapImage();
src.BeginInit();
src.UriSource = new Uri("logo1.png", UriKind.RelativeOrAbsolute);
src.CacheOption = BitmapCacheOption.OnLoad;
src.EndInit();
logoLabel.Source = src;
// First make the user chooose a webcam
OpenFaceOffline.CameraSelection cam_select = new OpenFaceOffline.CameraSelection();
cam_select.Icon = BitmapFrame.Create(iconUri);
if (!cam_select.no_cameras_found)
{
cam_select.ShowDialog();
}
if (cam_select.camera_selected)
{
// Create the capture device
int cam_id = cam_select.selected_camera.Item1;
img_width = cam_select.selected_camera.Item2;
img_height = cam_select.selected_camera.Item3;
UtilitiesOF.SequenceReader reader = new UtilitiesOF.SequenceReader(cam_id, img_width, img_height);
if (reader.IsOpened())
{
// Create the ZeroMQ context for broadcasting the results
zero_mq_context = ZeroMQ.ZContext.Create();
zero_mq_socket = new ZSocket(zero_mq_context, ZeroMQ.ZSocketType.PUB);
// Bind on localhost port 5000
zero_mq_socket.Bind("tcp://127.0.0.1:5000");
processing_thread = new Thread(() => VideoLoop(reader));
processing_thread.Name = "Webcam processing";
processing_thread.Start();
}
else
{
string messageBoxText = "Failed to open a webcam";
string caption = "Webcam failure";
MessageBoxButton button = MessageBoxButton.OK;
MessageBoxImage icon = MessageBoxImage.Warning;
// Display message box
MessageBox.Show(messageBoxText, caption, button, icon);
this.Close();
}
// Create an overlay image for display purposes
webcam_img = new OpenFaceOffline.OverlayImage();
webcam_img.SetValue(Grid.RowProperty, 1);
webcam_img.SetValue(Grid.ColumnProperty, 1);
MainGrid.Children.Add(webcam_img);
StartExperiment();
}
else
{
cam_select.Close();
this.Close();
}
}
private bool ProcessFrame(CLNF landmark_detector, GazeAnalyserManaged gaze_analyser, FaceModelParameters model_params, RawImage frame, RawImage grayscale_frame, float fx, float fy, float cx, float cy)
{
bool detection_succeeding = landmark_detector.DetectLandmarksInVideo(frame, model_params, grayscale_frame);
gaze_analyser.AddNextFrame(landmark_detector, detection_succeeding, fx, fy, cx, cy);
return detection_succeeding;
}
// Capturing and processing the video frame by frame
private void RecordingLoop()
{
// Set up the recording objects first
Thread.CurrentThread.IsBackground = true;
System.IO.StreamWriter output_head_pose_file = null;
if (record_head_pose)
{
String filename_poses = output_root + "/trial_" + trial_id + ".poses.txt";
output_head_pose_file = new System.IO.StreamWriter(filename_poses);
output_head_pose_file.WriteLine("time(ms), success, pose_X(mm), pose_Y(mm), pose_Z(mm), pitch(deg), yaw(deg), roll(deg)");
}
VideoWriter video_writer = null;
if (record_video)
{
double fps = processing_fps.GetFPS();
String filename_video = output_root + "/trial_" + trial_id + ".avi";
video_writer = new VideoWriter(filename_video, img_width, img_height, fps, true);
}
// The timiing should be when the item is captured, but oh well
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
while (recording)
{
Tuple<RawImage, bool, List<float>> recording_object;
if (recording_objects.TryDequeue(out recording_object))
{
if (record_video)
{
video_writer.Write(recording_object.Item1);
}
if (record_head_pose)
{
String output_pose_line = stopWatch.ElapsedMilliseconds.ToString();
if (recording_object.Item2)
output_pose_line += ", 1";
else
output_pose_line += ", 0";
for (int i = 0; i < recording_object.Item3.Count; ++i)
{
double num = recording_object.Item3[i];
if (i > 2)
{
output_pose_line += ", " + num * 180 / Math.PI;
}
else
{
output_pose_line += ", " + num;
}
}
output_head_pose_file.WriteLine(output_pose_line);
}
}
Thread.Sleep(10);
}
// Clean up the recording
if (record_head_pose)
{
output_head_pose_file.Close();
}
}
// Capturing and processing the video frame by frame
private void VideoLoop(UtilitiesOF.SequenceReader reader)
{
Thread.CurrentThread.IsBackground = true;
String root = AppDomain.CurrentDomain.BaseDirectory;
FaceModelParameters model_params = new FaceModelParameters(root, true, false, false);
// Initialize the face detector
FaceDetector face_detector = new FaceDetector(model_params.GetHaarLocation(), model_params.GetMTCNNLocation());
// If MTCNN model not available, use HOG
if (!face_detector.IsMTCNNLoaded())
{
model_params.SetFaceDetector(false, true, false);
}
CLNF face_model = new CLNF(model_params);
GazeAnalyserManaged gaze_analyser = new GazeAnalyserManaged();
DateTime? startTime = CurrentTime;
var lastFrameTime = CurrentTime;
while (running)
{
//////////////////////////////////////////////
// CAPTURE FRAME AND DETECT LANDMARKS FOLLOWED BY THE REQUIRED IMAGE PROCESSING
//////////////////////////////////////////////
RawImage frame = reader.GetNextImage();
lastFrameTime = CurrentTime;
processing_fps.AddFrame();
var grayFrame = reader.GetCurrentFrameGray();
if (mirror_image)
{
frame.Mirror();
grayFrame.Mirror();
}
bool detectionSucceeding = ProcessFrame(face_model, gaze_analyser, model_params, frame, grayFrame, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
lock (recording_lock)
{
if (recording)
{
// Add objects to recording queues
List<float> pose = new List<float>();
face_model.GetPose(pose, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
recording_objects.Enqueue(new Tuple<RawImage, bool, List<float>>(frame, detectionSucceeding, pose));
}
}
List<Tuple<System.Windows.Point, System.Windows.Point>> lines = null;
List<Tuple<float, float>> eye_landmarks = null;
List<System.Windows.Point> landmarks = new List<System.Windows.Point>();
List<Tuple<System.Windows.Point, System.Windows.Point>> gaze_lines = null;
Tuple<float, float> gaze_angle = new Tuple<float, float>(0, 0);
var visibilities = face_model.GetVisibilities();
double scale = face_model.GetRigidParams()[0];
if (detectionSucceeding)
{
List<Tuple<float, float>> landmarks_doubles = face_model.CalculateAllLandmarks();
foreach (var p in landmarks_doubles)
landmarks.Add(new System.Windows.Point(p.Item1, p.Item2));
eye_landmarks = face_model.CalculateVisibleEyeLandmarks();
gaze_lines = gaze_analyser.CalculateGazeLines(reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
gaze_angle = gaze_analyser.GetGazeAngle();
lines = face_model.CalculateBox(reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
}
if (reset)
{
face_model.Reset();
reset = false;
}
// Visualisation updating
try
{
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
if (latest_img == null)
latest_img = frame.CreateWriteableBitmap();
List<float> pose = new List<float>();
face_model.GetPose(pose, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
int yaw = (int)(pose[4] * 180 / Math.PI + 0.5);
int yaw_abs = Math.Abs(yaw);
int roll = (int)(pose[5] * 180 / Math.PI + 0.5);
int roll_abs = Math.Abs(roll);
int pitch = (int)(pose[3] * 180 / Math.PI + 0.5);
int pitch_abs = Math.Abs(pitch);
YawLabel.Content = yaw_abs + "°";
RollLabel.Content = roll_abs + "°";
PitchLabel.Content = pitch_abs + "°";
if (yaw > 0)
YawLabelDir.Content = "Right";
else if (yaw < 0)
YawLabelDir.Content = "Left";
else
YawLabelDir.Content = "Straight";
if (pitch > 0)
PitchLabelDir.Content = "Down";
else if (pitch < 0)
PitchLabelDir.Content = "Up";
else
PitchLabelDir.Content = "Straight";
if (roll > 0)
RollLabelDir.Content = "Left";
else if (roll < 0)
RollLabelDir.Content = "Right";
else
RollLabelDir.Content = "Straight";
XPoseLabel.Content = (int)pose[0] + " mm";
YPoseLabel.Content = (int)pose[1] + " mm";
ZPoseLabel.Content = (int)pose[2] + " mm";
String x_angle = String.Format("{0:F0}°", gaze_angle.Item1 * (180.0 / Math.PI));
String y_angle = String.Format("{0:F0}°", gaze_angle.Item2 * (180.0 / Math.PI));
YawLabelGaze.Content = x_angle;
PitchLabelGaze.Content = y_angle;
if (gaze_angle.Item1 > 0)
YawLabelGazeDir.Content = "Right";
else if (gaze_angle.Item1 < 0)
YawLabelGazeDir.Content = "Left";
else
YawLabelGazeDir.Content = "Straight";
if (gaze_angle.Item2 > 0)
PitchLabelGazeDir.Content = "Down";
else if (gaze_angle.Item2 < 0)
PitchLabelGazeDir.Content = "Up";
else
PitchLabelGazeDir.Content = "Straight";
double confidence = face_model.GetConfidence();
if (confidence < 0)
confidence = 0;
else if (confidence > 1)
confidence = 1;
frame.UpdateWriteableBitmap(latest_img);
webcam_img.Clear();
webcam_img.Source = latest_img;
webcam_img.Confidence.Add(confidence);
webcam_img.FPS = processing_fps.GetFPS();
if(detectionSucceeding)
{
webcam_img.OverlayLines.Add(lines);
webcam_img.OverlayPoints.Add(landmarks);
webcam_img.OverlayPointsVisibility.Add(visibilities);
webcam_img.FaceScale.Add(scale);
List<System.Windows.Point> eye_landmark_points = new List<System.Windows.Point>();
foreach (var p in eye_landmarks)
{
eye_landmark_points.Add(new System.Windows.Point(p.Item1, p.Item2));
}
webcam_img.OverlayEyePoints.Add(eye_landmark_points);
webcam_img.GazeLines.Add(gaze_lines);
// Publish the information for other applications
String str_head_pose = String.Format("{0}:{1:F2}, {2:F2}, {3:F2}, {4:F2}, {5:F2}, {6:F2}", "HeadPose", pose[0], pose[1], pose[2],
pose[3] * 180 / Math.PI, pose[4] * 180 / Math.PI, pose[5] * 180 / Math.PI);
zero_mq_socket.Send(new ZFrame(str_head_pose, Encoding.UTF8));
String str_gaze = String.Format("{0}:{1:F2}, {2:F2}", "GazeAngle", gaze_angle.Item1 * (180.0 / Math.PI), gaze_angle.Item2 * (180.0 / Math.PI));
zero_mq_socket.Send(new ZFrame(str_gaze, Encoding.UTF8));
}
}));
while (running & pause)
{
Thread.Sleep(10);
}
}
catch (TaskCanceledException)
{
// Quitting
break;
}
}
reader.Close();
System.Console.Out.WriteLine("Thread finished");
}
private void startRecordingButton_Click(object sender, RoutedEventArgs e)
{
lock (recording_lock)
{
RecordingButton.IsEnabled = false;
CompleteButton.IsEnabled = false;
PauseButton.IsEnabled = false;
recording_objects = new ConcurrentQueue<Tuple<RawImage, bool, List<float>>>();
recording = true;
new Thread(() =>
{
Thread.CurrentThread.IsBackground = true;
// Start the recording thread
rec_thread = new Thread(RecordingLoop);
rec_thread.Start();
double d = seconds_to_record * 1000;
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
while (d > 1000)
{
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
RecordingButton.Content = ((int)(d / 1000)).ToString() + " seconds remaining";
}));
System.Threading.Thread.Sleep(1000);
d = seconds_to_record * 1000 - stopWatch.ElapsedMilliseconds;
}
if (d > 0)
{
System.Threading.Thread.Sleep((int)(d));
}
recording = false;
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
RecordingButton.Content = "0 seconds remaining";
}));
Dispatcher.Invoke(() =>
{
lock (recording_lock)
{
// Wait for the recording thread to finish before enabling
rec_thread.Join();
string messageBoxText = "Was the tracking successful?";
string caption = "Success of tracking";
MessageBoxButton button = MessageBoxButton.YesNo;
MessageBoxImage icon = MessageBoxImage.Question;
MessageBoxResult result = MessageBox.Show(messageBoxText, caption, button, icon);
if (recording_success_file == null)
{
recording_success_file = new System.IO.StreamWriter(output_root + "/recording_success.txt", true);
}
if (result == MessageBoxResult.Yes)
{
recording_success_file.WriteLine('1');
}
else
{
recording_success_file.WriteLine('0');
}
recording_success_file.Flush();
trial_id++;
RecordingButton.Content = "Record trial: " + trial_id;
RecordingButton.IsEnabled = true;
CompleteButton.IsEnabled = true;
PauseButton.IsEnabled = true;
}
});
}).Start();
}
}
private void ResetButton_Click(object sender, RoutedEventArgs e)
{
reset = true;
}
private void CompleteButton_Click(object sender, RoutedEventArgs e)
{
StartExperiment();
}
private void MirrorButton_Click(object sender, RoutedEventArgs e)
{
mirror_image = !mirror_image;
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
// Let it finish recording
recording = false;
if (rec_thread != null)
{
rec_thread.Join();
}
// Stop capture and tracking
running = false;
if (processing_thread != null)
{
processing_thread.Join();
}
}
private void MorrorButton_Click(object sender, RoutedEventArgs e)
{
}
private void PauseButton_Click(object sender, RoutedEventArgs e)
{
pause = !pause;
if (pause)
{
PauseButton.Content = "Resume";
}
else
{
PauseButton.Content = "Pause";
}
}
private void ScreenshotButton_Click(object sender, RoutedEventArgs e)
{
PresentationSource source = PresentationSource.FromVisual(Application.Current.MainWindow);
var topLeft = source.CompositionTarget.TransformToDevice.Transform(new System.Windows.Point(this.Left, this.Top));
var bottomRight = source.CompositionTarget.TransformToDevice.Transform(new System.Windows.Point(this.Left + this.Width, this.Top + this.Height));
int Width = (int)(bottomRight.X - topLeft.X);
int Height = (int)(bottomRight.Y - topLeft.Y);
using (Bitmap bmpScreenCapture = new Bitmap(Width,
Height))
{
using (System.Drawing.Graphics g = Graphics.FromImage(bmpScreenCapture))
{
g.CopyFromScreen((int)(topLeft.X),
(int)(topLeft.Y),
0, 0,
bmpScreenCapture.Size,
CopyPixelOperation.SourceCopy);
// Write out the bitmap here encoded by a time-stamp?
String fname = output_root + DateTime.Now.ToString("yyyy-MMM-dd--HH-mm-ss") + ".png";
bmpScreenCapture.Save(fname, ImageFormat.Png);
}
}
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HeadPose-live")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("HeadPose-live")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HeadPoseLive.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeadPoseLive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HeadPoseLive.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,17 @@
<Window x:Class="HeadPoseLive.TextEntryWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Configuration and subject information" Height="210" Width="300">
<Grid>
<StackPanel FocusManager.FocusedElement="{Binding ElementName=ResponseTextBox}">
<TextBlock HorizontalAlignment="Center" Text="Enter subject ID" FontSize="20"/>
<TextBox Margin="0,4,0,0" x:Name="ResponseTextBox" FontSize="20" Width="120" TextChanged="ResponseTextBox_TextChanged" />
<Label Name="warningLabel" Visibility="Collapsed" FontStyle="Italic" Foreground="Red" HorizontalAlignment="Center">Can't use the following characters: " \ / | &lt; > : * ?</Label>
<CheckBox HorizontalAlignment="Center" x:Name="RecordVideoCheckBox" Margin="-25,10,0,0" Content="Record video"/>
<CheckBox Margin="0,6,0,0" IsChecked="True" HorizontalAlignment="Center" x:Name="RecordHeadPoseCheckBox" Content="Record head pose"/>
<Button Margin="0,8,0,0" Content="OK" Click="OKButton_Click" Width="100" VerticalAlignment="Bottom"/>
</StackPanel>
</Grid>
</Window>

View File

@@ -0,0 +1,129 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace 2.0: Facial Behavior Analysis Toolkit
// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
//
// Convolutional experts constrained local model for facial landmark detection.
// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
// in Computer Vision and Pattern Recognition Workshops, 2017.
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace HeadPoseLive
{
/// <summary>
/// Interaction logic for TextEntryWindow.xaml
/// </summary>
public partial class TextEntryWindow : Window
{
public TextEntryWindow()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
}
public string ResponseText
{
get { return ResponseTextBox.Text; }
set { ResponseTextBox.Text = value; }
}
public bool RecordVideo
{
get { return (bool)RecordVideoCheckBox.IsChecked; }
set { RecordVideoCheckBox.IsChecked = value; }
}
public bool RecordHeadPose
{
get { return (bool)RecordHeadPoseCheckBox.IsChecked; }
set { RecordHeadPoseCheckBox.IsChecked = value; }
}
private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
DialogResult = true;
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
DialogResult = true;
}
}
// Do not allow illegal characters like
private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
Regex regex = new Regex("[/:*?<>|\"]");
Regex regex2 = new Regex(@"[\\]");
MatchCollection matches = regex.Matches(ResponseTextBox.Text);
MatchCollection matches2 = regex2.Matches(ResponseTextBox.Text);
if (matches.Count > 0 || matches2.Count > 0)
{
for (int i = matches.Count - 1; i >= 0; --i)
{
// Remove the illegal characters
ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches[i].Index) + ResponseTextBox.Text.Substring(matches[i].Index + 1);
}
//tell the user
for (int i = matches2.Count - 1; i >= 0; --i)
{
// Remove the illegal characters
ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches2[i].Index) + ResponseTextBox.Text.Substring(matches2[i].Index + 1);
}
warningLabel.Visibility = System.Windows.Visibility.Visible;
ResponseTextBox.SelectionStart = ResponseTextBox.Text.Length;
}
else
{
warningLabel.Visibility = System.Windows.Visibility.Collapsed;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ZeroMQ" version="4.1.0.22" targetFramework="net452" />
</packages>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<Application x:Class="OpenFaceDemo.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:OpenFaceDemo"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace OpenFaceDemo
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<Window x:Class="OpenFaceDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:OpenFaceDemo"
xmlns:of="clr-namespace:OpenFaceOffline;assembly=OpenFaceOffline"
mc:Ignorable="d"
Title="OpenFace Analyser" Height="800" Width="1300" MinWidth="700" MinHeight="450" Closing="Window_Closing" WindowStartupLocation="CenterScreen" KeyDown="Window_KeyDown">
<Grid Name="MainGrid" Margin="-1,1,1.333,-1.333">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1.8*"/>
<ColumnDefinition Width="1.8*"/>
<ColumnDefinition Width="1.8*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="20"/>
<RowDefinition Height="1.5*" MinHeight="100"/>
<RowDefinition Height="1.5*" MinHeight="100"/>
<RowDefinition Height="1.5*" MinHeight="100"/>
<RowDefinition Height="1.6*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Menu IsMainMenu="True" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4">
<MenuItem Header="File">
<MenuItem Header="Open webcam" Click="openWebcamClick">
</MenuItem>
</MenuItem>
</Menu>
<Border Name="VideoBorder" Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" Grid.RowSpan="3" BorderBrush="Black" BorderThickness="1" Background="LightGray" Margin="5,5,0,0" >
<of:OverlayImage x:Name="video" MouseDown="video_MouseDown" />
</Border>
<local:AxesTimeSeriesPlot NumVertGrid="5" x:Name="headPosePlot" ShowLegend="True" MinVal="-1" MaxVal="1" MinHeight="180" Grid.Row="4" Grid.Column="0" Padding="60 20 30 40" RangeLabel="Head pose" Orientation="Horizontal">
</local:AxesTimeSeriesPlot>
<local:AxesTimeSeriesPlot MinHeight="180" Grid.Row="4" Grid.Column="1" Padding="60 20 30 40" x:Name="gazePlot" ShowLegend="True" RangeLabel="Eye gaze" Orientation="Horizontal" MinVal="-20" MaxVal="20" NumVertGrid="5">
</local:AxesTimeSeriesPlot>
<local:AxesTimeSeriesPlot Grid.Column="2" Grid.Row="1" MinHeight="130" ShowXLabel="False" Padding="60 20 30 10" x:Name="smilePlot" ShowLegend="True" XTicks="False" RangeLabel="Lips" Orientation="Horizontal" MinVal="0" MaxVal="1" NumVertGrid="5">
</local:AxesTimeSeriesPlot>
<local:AxesTimeSeriesPlot Grid.Column="2" Grid.Row="2" MinHeight="130" ShowXLabel="False" Padding="60 20 30 10" x:Name="browPlot" ShowLegend="True" XTicks="False" RangeLabel="Brows" Orientation="Horizontal" MinVal="0" MaxVal="1" NumVertGrid="5">
</local:AxesTimeSeriesPlot>
<local:AxesTimeSeriesPlot Grid.Column="2" Grid.Row="3" MinHeight="130" ShowXLabel="False" x:Name="eyePlot" ShowLegend="True" Padding="60 20 30 10" XTicks="False" RangeLabel="Other" Orientation="Horizontal" MinVal="0" MaxVal="1" NumVertGrid="5">
</local:AxesTimeSeriesPlot>
</Grid>
</Window>

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace 2.0: Facial Behavior Analysis Toolkit
// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
//
// Convolutional experts constrained local model for facial landmark detection.
// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
// in Computer Vision and Pattern Recognition Workshops, 2017.
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Threading;
using System.Windows.Threading;
using System.Diagnostics;
// Internal libraries
using OpenFaceOffline;
using OpenCVWrappers;
using CppInterop.LandmarkDetector;
using FaceAnalyser_Interop;
using FaceDetectorInterop;
using GazeAnalyser_Interop;
using UtilitiesOF;
namespace OpenFaceDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// -----------------------------------------------------------------
// Members
// -----------------------------------------------------------------
// Timing for measuring FPS
#region High-Resolution Timing
static DateTime startTime;
static Stopwatch sw = new Stopwatch();
static MainWindow()
{
startTime = DateTime.Now;
sw.Start();
}
public static DateTime CurrentTime
{
get { return startTime + sw.Elapsed; }
}
#endregion
Thread processing_thread;
// Some members for displaying the results
private WriteableBitmap latest_img;
private volatile bool thread_running;
FpsTracker processing_fps = new FpsTracker();
// Controlling the model reset
volatile bool reset = false;
Point? resetPoint = null;
// For selecting webcams
CameraSelection cam_sec;
// For tracking
FaceModelParameters face_model_params;
FaceAnalyserManaged face_analyser;
CLNF landmark_detector;
GazeAnalyserManaged gaze_analyser;
public MainWindow()
{
InitializeComponent();
// Set the icon
Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute);
this.Icon = BitmapFrame.Create(iconUri);
String root = AppDomain.CurrentDomain.BaseDirectory;
// TODO, create a demo version of parameters
face_model_params = new FaceModelParameters(root, true, false, false);
face_model_params.optimiseForVideo();
// Initialize the face detector
FaceDetector face_detector = new FaceDetector(face_model_params.GetHaarLocation(), face_model_params.GetMTCNNLocation());
// If MTCNN model not available, use HOG
if (!face_detector.IsMTCNNLoaded())
{
face_model_params.SetFaceDetector(false, true, false);
}
landmark_detector = new CLNF(face_model_params);
face_analyser = new FaceAnalyserManaged(root, true, 112, true);
gaze_analyser = new GazeAnalyserManaged();
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
headPosePlot.AssocColor(0, Colors.Blue);
headPosePlot.AssocColor(1, Colors.Red);
headPosePlot.AssocColor(2, Colors.Green);
headPosePlot.AssocName(1, "Turn");
headPosePlot.AssocName(2, "Tilt");
headPosePlot.AssocName(0, "Up/Down");
headPosePlot.AssocThickness(0, 2);
headPosePlot.AssocThickness(1, 2);
headPosePlot.AssocThickness(2, 2);
gazePlot.AssocColor(0, Colors.Red);
gazePlot.AssocColor(1, Colors.Blue);
gazePlot.AssocName(0, "Left-right");
gazePlot.AssocName(1, "Up-down");
gazePlot.AssocThickness(0, 2);
gazePlot.AssocThickness(1, 2);
smilePlot.AssocColor(0, Colors.Green);
smilePlot.AssocColor(1, Colors.Red);
smilePlot.AssocName(0, "Smile");
smilePlot.AssocName(1, "Frown");
smilePlot.AssocThickness(0, 2);
smilePlot.AssocThickness(1, 2);
browPlot.AssocColor(0, Colors.Green);
browPlot.AssocColor(1, Colors.Red);
browPlot.AssocName(0, "Raise");
browPlot.AssocName(1, "Furrow");
browPlot.AssocThickness(0, 2);
browPlot.AssocThickness(1, 2);
eyePlot.AssocColor(0, Colors.Green);
eyePlot.AssocColor(1, Colors.Red);
eyePlot.AssocName(0, "Eye widen");
eyePlot.AssocName(1, "Nose wrinkle");
eyePlot.AssocThickness(0, 2);
eyePlot.AssocThickness(1, 2);
}));
}
private void StopTracking()
{
// First complete the running of the thread
if (processing_thread != null)
{
// Tell the other thread to finish
thread_running = false;
processing_thread.Join();
}
}
// The main function call for processing the webcam feed
private void ProcessingLoop(SequenceReader reader)
{
thread_running = true;
Thread.CurrentThread.IsBackground = true;
DateTime? startTime = CurrentTime;
var lastFrameTime = CurrentTime;
landmark_detector.Reset();
face_analyser.Reset();
int frame_id = 0;
double old_gaze_x = 0;
double old_gaze_y = 0;
double smile_cumm = 0;
double frown_cumm = 0;
double brow_up_cumm = 0;
double brow_down_cumm = 0;
double widen_cumm = 0;
double wrinkle_cumm = 0;
while (thread_running)
{
// Loading an image file
RawImage frame = reader.GetNextImage();
RawImage gray_frame = reader.GetCurrentFrameGray();
lastFrameTime = CurrentTime;
processing_fps.AddFrame();
// The face analysis step
bool detection_succeeding = landmark_detector.DetectLandmarksInVideo(frame, face_model_params, gray_frame);
face_analyser.AddNextFrame(frame, landmark_detector.CalculateAllLandmarks(), detection_succeeding, true);
gaze_analyser.AddNextFrame(landmark_detector, detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
double confidence = landmark_detector.GetConfidence();
if (confidence < 0)
confidence = 0;
else if (confidence > 1)
confidence = 1;
List<float> pose = new List<float>();
landmark_detector.GetPose(pose, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
List<float> non_rigid_params = landmark_detector.GetNonRigidParams();
float scale = landmark_detector.GetRigidParams()[0];
double time_stamp = (DateTime.Now - (DateTime)startTime).TotalMilliseconds;
List<Tuple<Point, Point>> lines = null;
List<Tuple<float, float>> landmarks = null;
List<Tuple<float, float>> eye_landmarks = null;
List<Tuple<Point, Point>> gaze_lines = null;
List<bool> visibilities = null;
Tuple<float, float> gaze_angle = gaze_analyser.GetGazeAngle();
if (detection_succeeding)
{
landmarks = landmark_detector.CalculateVisibleLandmarks();
eye_landmarks = landmark_detector.CalculateVisibleEyeLandmarks();
lines = landmark_detector.CalculateBox(reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
gaze_lines = gaze_analyser.CalculateGazeLines(reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
visibilities = landmark_detector.GetVisibilities();
}
// Visualisation
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
var au_regs = face_analyser.GetCurrentAUsReg();
if (au_regs.Count > 0)
{
double smile = (au_regs["AU12"] + au_regs["AU06"] + au_regs["AU25"]) / 13.0;
double frown = (au_regs["AU15"] + au_regs["AU17"]) / 12.0;
double brow_up = (au_regs["AU01"] + au_regs["AU02"]) / 10.0;
double brow_down = au_regs["AU04"] / 5.0;
double eye_widen = au_regs["AU05"] / 3.0;
double nose_wrinkle = au_regs["AU09"] / 4.0;
Dictionary<int, double> smileDict = new Dictionary<int, double>();
smileDict[0] = 0.7 * smile_cumm + 0.3 * smile;
smileDict[1] = 0.7 * frown_cumm + 0.3 * frown;
smilePlot.AddDataPoint(new DataPointGraph() { Time = CurrentTime, values = smileDict, Confidence = confidence });
Dictionary<int, double> browDict = new Dictionary<int, double>();
browDict[0] = 0.7 * brow_up_cumm + 0.3 * brow_up;
browDict[1] = 0.7 * brow_down_cumm + 0.3 * brow_down;
browPlot.AddDataPoint(new DataPointGraph() { Time = CurrentTime, values = browDict, Confidence = confidence });
Dictionary<int, double> eyeDict = new Dictionary<int, double>();
eyeDict[0] = 0.7 * widen_cumm + 0.3 * eye_widen;
eyeDict[1] = 0.7 * wrinkle_cumm + 0.3 * nose_wrinkle;
eyePlot.AddDataPoint(new DataPointGraph() { Time = CurrentTime, values = eyeDict, Confidence = confidence });
smile_cumm = smileDict[0];
frown_cumm = smileDict[1];
brow_up_cumm = browDict[0];
brow_down_cumm = browDict[1];
widen_cumm = eyeDict[0];
wrinkle_cumm = eyeDict[1];
}
else
{
// If no AUs present disable the AU visualization
MainGrid.ColumnDefinitions[2].Width = new GridLength(0);
eyePlot.Visibility = Visibility.Collapsed;
browPlot.Visibility = Visibility.Collapsed;
smilePlot.Visibility = Visibility.Collapsed;
}
Dictionary<int, double> poseDict = new Dictionary<int, double>();
poseDict[0] = -pose[3];
poseDict[1] = pose[4];
poseDict[2] = pose[5];
headPosePlot.AddDataPoint(new DataPointGraph() { Time = CurrentTime, values = poseDict, Confidence = confidence });
Dictionary<int, double> gazeDict = new Dictionary<int, double>();
gazeDict[0] = gaze_angle.Item1 * (180.0 / Math.PI);
gazeDict[0] = 0.5 * old_gaze_x + 0.5 * gazeDict[0];
gazeDict[1] = -gaze_angle.Item2 * (180.0 / Math.PI);
gazeDict[1] = 0.5 * old_gaze_y + 0.5 * gazeDict[1];
gazePlot.AddDataPoint(new DataPointGraph() { Time = CurrentTime, values = gazeDict, Confidence = confidence });
old_gaze_x = gazeDict[0];
old_gaze_y = gazeDict[1];
if (latest_img == null)
{
latest_img = frame.CreateWriteableBitmap();
}
frame.UpdateWriteableBitmap(latest_img);
video.Source = latest_img;
video.FPS = processing_fps.GetFPS();
// First clear the old results
video.Clear();
video.Confidence.Add(confidence);
if(detection_succeeding)
{
video.FaceScale.Add(scale);
video.OverlayLines.Add(lines);
List<Point> landmark_points = new List<Point>();
foreach (var p in landmarks)
{
landmark_points.Add(new Point(p.Item1, p.Item2));
}
List<Point> eye_landmark_points = new List<Point>();
foreach (var p in eye_landmarks)
{
eye_landmark_points.Add(new Point(p.Item1, p.Item2));
}
video.OverlayPoints.Add(landmark_points);
video.OverlayEyePoints.Add(eye_landmark_points);
video.OverlayPointsVisibility.Add(visibilities);
video.OverlayEyePoints.Add(eye_landmark_points);
video.GazeLines.Add(gaze_lines);
}
}));
if (reset)
{
// TODO add
if (resetPoint.HasValue)
{
//landmark_detector.Reset(resetPoint.Value.X, resetPoint.Value.Y);
resetPoint = null;
}
else
{
// TODO add
//landmark_detector.Reset();
}
// TODO add
//face_analyser.Reset();
reset = false;
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
headPosePlot.ClearDataPoints();
headPosePlot.ClearDataPoints();
gazePlot.ClearDataPoints();
smilePlot.ClearDataPoints();
browPlot.ClearDataPoints();
eyePlot.ClearDataPoints();
}));
}
frame_id++;
}
reader.Close();
latest_img = null;
}
// --------------------------------------------------------
// Button handling
// --------------------------------------------------------
private void openWebcamClick(object sender, RoutedEventArgs e)
{
StopTracking();
if (cam_sec == null)
{
cam_sec = new CameraSelection();
}
else
{
cam_sec = new CameraSelection(cam_sec.cams);
cam_sec.Visibility = System.Windows.Visibility.Visible;
}
// Set the icon
Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute);
cam_sec.Icon = BitmapFrame.Create(iconUri);
if (!cam_sec.no_cameras_found)
cam_sec.ShowDialog();
if (cam_sec.camera_selected)
{
int cam_id = cam_sec.selected_camera.Item1;
int width = cam_sec.selected_camera.Item2;
int height = cam_sec.selected_camera.Item3;
SequenceReader reader = new SequenceReader(cam_id, width, height);
processing_thread = new Thread(() => ProcessingLoop(reader));
processing_thread.Name = "Webcam processing";
processing_thread.Start();
}
}
// Cleanup stuff when closing the window
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (processing_thread != null)
{
// Stop capture and tracking
thread_running = false;
processing_thread.Join();
}
if (face_analyser != null)
face_analyser.Dispose();
if(landmark_detector != null)
landmark_detector.Dispose();
}
private void Window_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.R)
{
reset = true;
}
}
private void video_MouseDown(object sender, MouseButtonEventArgs e)
{
var clickPos = e.GetPosition(video);
resetPoint = new Point(clickPos.X / video.ActualWidth, clickPos.Y / video.ActualHeight);
reset = true;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E143A2AA-312E-4DFE-B61D-9A87CCBC8E90}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenFaceDemo</RootNamespace>
<AssemblyName>OpenFaceDemo</AssemblyName>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>..\..\Release\</OutputPath>
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<DebugType>pdbonly</DebugType>
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<PropertyGroup>
<ApplicationIcon>logo1.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="UI_items\AxesTimeSeriesPlot.xaml.cs">
<DependentUpon>AxesTimeSeriesPlot.xaml</DependentUpon>
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<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="UI_items\AxesTimeSeriesPlot.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenFaceOffline\OpenFaceOffline.csproj">
<Project>{a4760f41-2b1f-4144-b7b2-62785affe79b}</Project>
<Name>OpenFaceOffline</Name>
</ProjectReference>
<ProjectReference Include="..\..\lib\local\CppInerop\CppInerop.vcxproj">
<Project>{78196985-ee54-411f-822b-5a23edf80642}</Project>
<Name>CppInerop</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="logo1.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>xcopy /I /E /Y /D "$(ProjectDir)logo1.ico" "$(ProjectDir)$(OutDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenFaceDemo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenFaceDemo")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenFaceDemo.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenFaceDemo.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenFaceDemo.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@@ -0,0 +1,8 @@
<UserControl x:Class="OpenFaceDemo.AxesTimeSeriesPlot"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="200" d:DesignWidth="900">
</UserControl>

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace OpenFaceDemo
{
public class DataPointGraph
{
public DataPointGraph()
{
Time = AxesTimeSeriesPlot.CurrentTime;
}
public DateTime Time { get; set; }
public Dictionary<int, double> values = new Dictionary<int, double>();
public double Confidence { get; set; }
}
/// <summary>
/// Interaction logic for AxesTimeSeriesPlot.xaml
/// </summary>
public partial class AxesTimeSeriesPlot : UserControl
{
#region High-Resolution Timing
static DateTime startTime;
static Stopwatch sw = new Stopwatch();
public double MinVal { get; set; }
public double MaxVal { get; set; }
public int NumVertGrid { get; set; }
public bool ShowXLabel { get; set; }
public bool ShowYLabel { get; set; }
public string RangeLabel { get; set; }
public bool XTicks { get; set; }
static AxesTimeSeriesPlot()
{
startTime = DateTime.Now;
sw.Start();
}
public static DateTime CurrentTime
{
get { return startTime + sw.Elapsed; }
}
#endregion
public Orientation Orientation { get; set; }
public bool ShowLegend { get; set; }
Queue<DataPointGraph> dataPoints = new Queue<DataPointGraph>();
TimeSpan historyLength = TimeSpan.FromSeconds(10);
Dictionary<int, Brush> brushes = new Dictionary<int, Brush>();
Dictionary<int, int> brush_thicknesses = new Dictionary<int, int>();
Dictionary<int, String> line_names = new Dictionary<int, String>();
Dictionary<int, Color> brush_colors = new Dictionary<int, Color>();
// Knowing where to draw things
private double MinAxesX { get; set; }
private double MinAxesY { get; set; }
private double MaxAxesX { get; set; }
private double MaxAxesY { get; set; }
public AxesTimeSeriesPlot()
{
InitializeComponent();
ShowLegend = false;
ClipToBounds = true;
DispatcherTimer dt = new DispatcherTimer(TimeSpan.FromMilliseconds(20), DispatcherPriority.Background, Timer_Tick, Dispatcher);
MinVal = -1;
MaxVal = 1;
NumVertGrid = 5;
ShowXLabel = true;
ShowYLabel = true;
XTicks = true;
}
private void PruneData()
{
lock (dataPoints)
{
while (dataPoints.Count > 0 && dataPoints.Peek().Time < CurrentTime - historyLength - TimeSpan.FromSeconds(2))
dataPoints.Dequeue();
}
}
public void AddDataPoint(DataPointGraph dp)
{
lock (dataPoints)
dataPoints.Enqueue(dp);
}
public void ClearDataPoints()
{
lock (dataPoints)
dataPoints.Clear();
}
private void Timer_Tick(object sender, EventArgs e)
{
PruneData();
if (this.IsVisible)
InvalidateVisual();
}
public void AssocColor(int seriesId, Color b)
{
Color bTransparent = b;
bTransparent.A = 0;
GradientStopCollection gs = new GradientStopCollection();
gs.Add(new GradientStop(bTransparent, 0));
gs.Add(new GradientStop(b, 0.2));
LinearGradientBrush g = new LinearGradientBrush(gs, new Point(0, 0), Orientation == System.Windows.Controls.Orientation.Horizontal ? new Point(ActualWidth, 0) : new Point(0, ActualHeight));
g.MappingMode = BrushMappingMode.Absolute;
g.Freeze();
brushes[seriesId] = g;
brush_colors[seriesId] = b;
}
public void AssocThickness(int seriesId, int thickness)
{
brush_thicknesses[seriesId] = thickness;
}
public void AssocName(int seriesId, String name)
{
line_names[seriesId] = name;
}
protected override void OnRender(DrawingContext dc)
{
base.OnRender(dc);
if (Orientation == System.Windows.Controls.Orientation.Horizontal)
RenderHorizontal(dc);
else
RenderVertical(dc);
}
// Grid rendering
private void RenderHorizontal(DrawingContext dc)
{
Pen p = new Pen(Brushes.Black, 1);
Pen q = new Pen(Brushes.LightGray, 1);
double padLeft = Padding.Left;
double padBottom = Padding.Bottom - 2 + 10;
double padTop = Padding.Top;
double padRight = Padding.Right;
// Draw horizontal gridlines
double step_size = (MaxVal - MinVal) / (NumVertGrid - 1.0);
for (int i = 0; i < NumVertGrid; i++)
{
double y = (int)(padTop + ((NumVertGrid - 1.0) - i) * ((ActualHeight - padBottom - padTop) / (NumVertGrid - 1.0))) - 0.5;
double y_val = MinVal + i * step_size;
if (y_val != 0)
dc.DrawLine(q, new Point(padLeft, y), new Point(ActualWidth - padRight, y));
else
dc.DrawLine(p, new Point(padLeft, y), new Point(ActualWidth - padRight, y));
dc.DrawLine(p, new Point(padLeft - 10, y), new Point(padLeft, y));
var t = FormT((MinVal + i * step_size).ToString("0.0"), 10);
dc.DrawText(t, new Point(padLeft - t.Width - 12, y - t.Height / 2));
if (i == 0)
MinAxesY = y;
if (i == NumVertGrid - 1)
MaxAxesY = y;
}
// Draw vertical gridlines
for (int i = 0; i < 11; i++)
{
double x = (int)(padLeft + (10 - i) * ((ActualWidth - padLeft - padRight) / 10.0)) - 0.5;
if (i < 10)
dc.DrawLine(q, new Point(x, ActualHeight - padBottom), new Point(x, padTop));
dc.DrawLine(p, new Point(x, ActualHeight - padBottom + 10), new Point(x, ActualHeight - padBottom));
if (XTicks)
{
var t = FormT(i.ToString(), 10);
dc.DrawText(t, new Point(x - t.Width / 2, ActualHeight - padBottom + t.Height));
}
if (i == 0)
MaxAxesX = x;
if (i == (11 - 1))
MinAxesX = x;
}
// Draw y axis
dc.DrawLine(p, new Point(((int)padLeft) - 0.5, padTop), new Point(((int)padLeft) - 0.5, ActualHeight - padBottom));
//dc.DrawLine(p, new Point(MinAxesX, MinAxesY), new Point(MaxAxesX, MaxAxesY));
//dc.DrawLine(p, new Point(MaxAxesX, padTop), new Point(MaxAxesX, ActualHeight - padBottom));
// Draw x axis label
if (ShowXLabel)
{
FormattedText ft = FormT("History (seconds)", 20);
dc.DrawText(ft, new Point(padLeft + (ActualWidth - padLeft - padRight) / 2 - ft.Width / 2, ActualHeight - ft.Height));
}
// Draw y axis label
if (ShowYLabel)
{
FormattedText ft = FormT(RangeLabel, 20);
dc.PushTransform(new RotateTransform(-90));
dc.DrawText(ft, new Point(-ft.Width - ActualHeight / 2 + ft.Width / 2, 0));
dc.Pop();
}
DataPointGraph[] localPoints;
lock (dataPoints)
localPoints = dataPoints.ToArray();
var pfs = new Dictionary<int, PathFigure>();
for (int i = 0; i < localPoints.Length; i++)
{
var ptTime = localPoints[i].Time;
var ptAge = (DateTime.Now - ptTime).TotalSeconds;
foreach (var kvp in localPoints[i].values)
{
var seriesId = kvp.Key;
double v = (kvp.Value - MinVal) / (MaxVal - MinVal);
// X starts here MinAxesX
// X ends here MaxAxesX
double y = MinAxesY - (MinAxesY - MaxAxesY) * v;
double x = MaxAxesX - (CurrentTime - localPoints[i].Time).TotalMilliseconds * ((MaxAxesX-MinAxesX) / historyLength.TotalMilliseconds);
// Make sure everything is within bounds
if (x < MinAxesX)
continue;
y = Math.Min(MinAxesY, Math.Max(MaxAxesY, y));
if (!pfs.ContainsKey(seriesId))
{
pfs[seriesId] = new PathFigure();
pfs[seriesId].IsClosed = false;
pfs[seriesId].StartPoint = new Point(x, y);
}
else
{
pfs[seriesId].Segments.Add(new LineSegment(new Point(x, y), true));
}
}
}
foreach (var kvp in pfs)
{
var seriesId = kvp.Key;
var pf = kvp.Value;
Brush b = brushes.ContainsKey(seriesId) ? brushes[seriesId] : Brushes.Black;
int thickness = brush_thicknesses.ContainsKey(seriesId) ? brush_thicknesses[seriesId] : 2;
PathGeometry pg = new PathGeometry(new PathFigure[] { pf });
Pen p2 = new Pen(b, thickness);
dc.DrawGeometry(null, p2, pg);
}
if (ShowLegend && line_names.Count > 0)
{
int height_one = 18;
int height = height_one * line_names.Count;
Pen p2 = new Pen(Brushes.Black, 1);
Brush legend_b = new SolidColorBrush(Color.FromRgb(255, 255, 255));
dc.DrawRectangle(legend_b, p2, new Rect(MinAxesX, MaxAxesY, 100, height));
int i = 0;
foreach (var key_name_pair in line_names)
{
var line_name = key_name_pair.Value;
FormattedText ft = FormT(line_name, 11);
// Draw the text
dc.DrawText(ft, new Point(MinAxesX + 15, MaxAxesY + 1 + height_one * i));
// Draw example lines
Brush legend_c = new SolidColorBrush(brush_colors[key_name_pair.Key]);
Pen p_line = new Pen(legend_c, brush_thicknesses[key_name_pair.Key]);
dc.DrawLine(p_line, new Point(MinAxesX, MaxAxesY + height_one * i - 1 + height_one / 2), new Point(MinAxesX + 14, MaxAxesY -1 + height_one * i + height_one / 2));
i++;
}
}
}
private void RenderVertical(DrawingContext dc)
{
Pen p = new Pen(Brushes.Black, 1);
Pen q = new Pen(Brushes.LightGray, 1);
double padLeft = Padding.Left;
double padBottom = Padding.Bottom - 2 + 10;
double padTop = Padding.Top;
double padRight = Padding.Right;
// Draw horizontal gridlines
for (int i = 0; i < 11; i++)
{
double y = (int)(padTop + (10 - i) * ((ActualHeight - padBottom - padTop) / 10.0)) - 0.5;
if (i > 0)
dc.DrawLine(q, new Point(padLeft, y), new Point(ActualWidth - padRight, y));
dc.DrawLine(p, new Point(padLeft - 10, y), new Point(padLeft, y));
var t = FormT(i.ToString(), 10);
dc.DrawText(t, new Point(padLeft - t.Width - 12, y - t.Height / 2));
}
// Draw vertical gridlines
for (int i = 0; i < 5; i++)
{
double x = (int)(padLeft + (4 - i) * ((ActualWidth - padLeft - padRight) / 4.0)) - 0.5;
if (i < 10)
dc.DrawLine(q, new Point(x, ActualHeight - padBottom), new Point(x, padTop));
dc.DrawLine(p, new Point(x, ActualHeight - padBottom + 10), new Point(x, ActualHeight - padBottom));
var t = FormT(((4 - i) / 2.0 - 1).ToString("0.0"), 10);
dc.DrawText(t, new Point(x - t.Width / 2, ActualHeight - padBottom + t.Height));
}
// Draw y axis
dc.DrawLine(p, new Point(((int)((ActualWidth - padRight - padLeft) / 2 + padLeft)) - 0.5, padTop), new Point(((int)((ActualWidth - padRight - padLeft) / 2 + padLeft)) - 0.5, ActualHeight - padBottom));
// Draw x axis
dc.DrawLine(p, new Point(padLeft, ((int)((ActualHeight - padBottom))) - 0.5), new Point(ActualWidth - padRight, ((int)((ActualHeight - padBottom))) - 0.5));
// Draw x axis label
FormattedText ft = FormT(RangeLabel, 20);
dc.DrawText(ft, new Point(padLeft + (ActualWidth - padLeft - padRight) / 2 - ft.Width / 2, ActualHeight - ft.Height));
// Draw y axis label
ft = FormT("History (seconds)", 20);
dc.PushTransform(new RotateTransform(-90));
dc.DrawText(ft, new Point(-ft.Width - ActualHeight / 2 + ft.Width / 2, 0));
}
private FormattedText FormT(string text, int size)
{
return new FormattedText(text, CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface("Verdana"), size, Brushes.Black);
}
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<Application x:Class="OpenFaceOffline.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:OpenFaceOffline"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@@ -0,0 +1,72 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace 2.0: Facial Behavior Analysis Toolkit
// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
//
// Convolutional experts constrained local model for facial landmark detection.
// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
// in Computer Vision and Pattern Recognition Workshops, 2017.
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
namespace OpenFaceOffline
{
public class FpsTracker
{
public TimeSpan HistoryLength { get; set; }
public FpsTracker()
{
HistoryLength = TimeSpan.FromSeconds(2);
}
private Queue<DateTime> frameTimes = new Queue<DateTime>();
private void DiscardOldFrames()
{
while (frameTimes.Count > 0 && (MainWindow.CurrentTime - frameTimes.Peek()) > HistoryLength)
frameTimes.Dequeue();
}
public void AddFrame()
{
frameTimes.Enqueue(MainWindow.CurrentTime);
DiscardOldFrames();
}
public double GetFPS()
{
DiscardOldFrames();
if (frameTimes.Count == 0)
return 0;
return frameTimes.Count / (MainWindow.CurrentTime - frameTimes.Peek()).TotalSeconds;
}
}
}

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<Window x:Class="OpenFaceOffline.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:Sys="clr-namespace:System;assembly=mscorlib"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:OpenFaceOffline"
xmlns:OpenFaceOffline="clr-namespace:OpenFaceOffline"
mc:Ignorable="d"
Title="OpenFace offline" Height="500" Width="1300" MinWidth="700" MinHeight="350" Closing="Window_Closing" WindowStartupLocation="CenterScreen">
<Grid Name="MainGrid">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2.1*"/>
<ColumnDefinition Width="0.8*"/>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="1.6*"/>
<ColumnDefinition Width="0.01*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="20"/>
<RowDefinition Height="3*" MinHeight="220"/>
<RowDefinition Height="0.4*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Menu IsMainMenu="True" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="5">
<MenuItem Header="File">
<MenuItem Header="Open video(s)" Click="videoFileOpenClick">
</MenuItem>
<MenuItem Header="Open image directory (as sequence)" Click="imageSequenceFileOpenClick">
</MenuItem>
<MenuItem Header="Open image(s)" Click="individualImageFilesOpenClick">
</MenuItem>
<MenuItem Header="Open image directory" Click="individualImageDirectoryOpenClick">
</MenuItem>
<MenuItem Header="Open webcam" Click="openWebcamClick">
</MenuItem>
</MenuItem>
<MenuItem Name="RecordingMenu" Header="Record" >
<MenuItem IsCheckable="True" Header="Record AUs" IsChecked="{Binding RecordAUs}"/>
<MenuItem IsCheckable="True" Header="Record pose" IsChecked="{Binding RecordPose}"/>
<MenuItem IsCheckable="True" Header="Record 2D landmarks" IsChecked="{Binding Record2DLandmarks}" />
<MenuItem IsCheckable="True" Header="Record gaze" IsChecked="{Binding RecordGaze}"/>
<MenuItem IsCheckable="True" Header="Record 3D landmarks" IsChecked="{Binding Record3DLandmarks}"/>
<MenuItem IsCheckable="True" Header="Record HOG" IsChecked="{Binding RecordHOG}"/>
<MenuItem IsCheckable="True" Header="Record model parameters" IsChecked="{Binding RecordModelParameters}" />
<MenuItem IsCheckable="True" Header="Record aligned faces" IsChecked="{Binding RecordAligned}"/>
<MenuItem IsCheckable="True" Header="Record tracked images/videos" IsChecked="{Binding RecordTracked}"/>
</MenuItem>
<MenuItem Name="SettingsMenu" Header="Recording settings">
<MenuItem Name="OutputLocationItem" Header="Set output location..." Click="OutputLocationItem_Click" ></MenuItem>
<MenuItem Header="Set output image size..." Click="setOutputImageSize_Click"></MenuItem>
<MenuItem IsCheckable="True" Header="Mask aligned image" IsChecked="{Binding MaskAligned}"/>
</MenuItem>
<MenuItem Name="AUSetting" Header="OpenFace settings" >
<MenuItem IsCheckable="True" Header="Use dynamic AU models" IsChecked="{Binding DynamicAUModels}"/>
<MenuItem Header="Set Camera parameters..." Click="setCameraParameters_Click"/>
</MenuItem>
<MenuItem Header="View">
<MenuItem IsCheckable="True" Header="Show Video" Click="VisualisationChange" IsChecked="{Binding ShowTrackedVideo}"/>
<MenuItem IsCheckable="True" Header="Show Appearance" Click="VisualisationChange" IsChecked="{Binding ShowAppearance}"/>
<MenuItem IsCheckable="True" Header="Show Geometry" Click="VisualisationChange" IsChecked="{Binding ShowGeometry}"/>
<MenuItem IsCheckable="True" Header="Show AUs" Click="VisualisationChange" IsChecked="{Binding ShowAUs}"/>
</MenuItem>
<MenuItem Header="Face Detector" Name="FaceDetectorMenu">
<MenuItem x:Name="FaceDetHaar" Header="OpenCV (Haar)" IsCheckable="true" IsChecked="{Binding DetectorHaar}" Click="ExclusiveMenuItem_Click"></MenuItem>
<MenuItem x:Name="FaceDetHOG" Header="dlib (HOG-SVM)" IsCheckable="true" IsChecked="{Binding DetectorHOG}" Click="ExclusiveMenuItem_Click"></MenuItem>
<MenuItem x:Name="FaceDetCNN" Header="OpenFace (MTCNN)" IsCheckable="true" IsChecked="{Binding DetectorCNN}" Click="ExclusiveMenuItem_Click"></MenuItem>
</MenuItem>
<MenuItem Header="Landmark Detector" Name="LandmarkDetectorMenu">
<MenuItem x:Name="LandmarkDetCLM" Header="CLM" IsCheckable="true" IsChecked="{Binding LandmarkDetectorCLM}" Click="ExclusiveMenuItem_Click"></MenuItem>
<MenuItem x:Name="LandmarkDetCLNF" Header="CLNF" IsCheckable="true" IsChecked="{Binding LandmarkDetectorCLNF}" Click="ExclusiveMenuItem_Click"></MenuItem>
<MenuItem x:Name="LandmarkDetCECLM" Header="CE-CLM" IsCheckable="true" IsChecked="{Binding LandmarkDetectorCECLM}" Click="ExclusiveMenuItem_Click"></MenuItem>
</MenuItem>
</Menu>
<Border Grid.Row="1" Grid.Column="4">
<Label></Label>
</Border>
<Border Name="VideoBorder" Grid.Row="1" Grid.Column="0" BorderBrush="Black" BorderThickness="1" Background="LightGray" Margin="5,5,0,0">
<OpenFaceOffline:OverlayImage x:Name="overlay_image" />
</Border>
<GroupBox Name="AppearanceBorder" Grid.Row="1" Grid.Column="1" BorderBrush="Black" BorderThickness="1" MinHeight="100">
<GroupBox.Header>
Appearance features
</GroupBox.Header>
<Grid HorizontalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="0">
<OpenFaceOffline:SimpleImage x:Name="AlignedFace" MaxHeight="150"/>
</Border>
<Border Grid.Row="1">
<OpenFaceOffline:SimpleImage x:Name="AlignedHOG" MaxHeight="150"/>
</Border>
</Grid>
</GroupBox>
<GroupBox Name="GeometryBorder" Grid.Row="1" Grid.Column="2" BorderBrush="Black" BorderThickness="1" MinHeight="100">
<GroupBox.Header>
Geometry features
</GroupBox.Header>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical" Grid.Row="0" >
<StackPanel Orientation="Horizontal" VerticalAlignment="Center" HorizontalAlignment="Center">
<StackPanel Width="120" >
<Label Name="headOrientationLabel" FontSize="18" HorizontalContentAlignment="Left">Orientation</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" Width="60" HorizontalContentAlignment="Left">Turn:</Label>
<Label Name="YawLabel" FontSize="12" MinWidth="30" HorizontalContentAlignment="Right">0°</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" Width="60" HorizontalContentAlignment="Left">Up/down:</Label>
<Label Name="PitchLabel" FontSize="12" Width="30" HorizontalContentAlignment="Right">0°</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" Width="60" HorizontalContentAlignment="Left">Tilt:</Label>
<Label Name="RollLabel" FontSize="12" Width="30" HorizontalContentAlignment="Right">0°</Label>
</StackPanel>
</StackPanel>
<Line X1="0" X2="0" Y1="20" Y2="90" Width="2" Stroke="Gray"></Line>
<StackPanel>
<Label Name="headPoseLabel" FontSize="18" HorizontalContentAlignment="Left">Pose</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" HorizontalContentAlignment="Left" Width="20">X:</Label>
<Label Name="XPoseLabel" FontSize="12" HorizontalContentAlignment="Right" Width="50">0 mm</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" HorizontalContentAlignment="Left" Width="20">Y:</Label>
<Label Name="YPoseLabel" FontSize="12" HorizontalContentAlignment="Right" Width="50">0 mm</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,0,0,0" FontSize="12" HorizontalContentAlignment="Left" Width="20">Z:</Label>
<Label Name="ZPoseLabel" FontSize="12" HorizontalContentAlignment="Right" Width="50">0 mm</Label>
</StackPanel>
</StackPanel>
</StackPanel>
<StackPanel>
<StackPanel Width="120" >
<Label Name="gazePanelLabel" FontSize="18" HorizontalContentAlignment="Left">Gaze</Label>
<StackPanel Orientation="Horizontal">
<Label Margin="5,-5,0,0" FontSize="12" Width="60" HorizontalContentAlignment="Left">Left-right:</Label>
<Label Margin="0,-5,0,0" Name="GazeXLabel" FontSize="12" MinWidth="30" HorizontalContentAlignment="Right">0</Label>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Label Margin="5,-5,0,0" FontSize="12" Width="60" HorizontalContentAlignment="Left">Up/down:</Label>
<Label Margin="0,-5,0,0" Name="GazeYLabel" FontSize="12" Width="30" HorizontalContentAlignment="Right">0</Label>
</StackPanel>
</StackPanel>
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1" VerticalAlignment="Center">
<OpenFaceOffline:MultiBarGraph x:Name="nonRigidGraph" HorizontalAlignment="Center" MinHeight="100"/>
<Label HorizontalAlignment="Center">Non rigid parameters</Label>
</StackPanel>
</Grid>
</GroupBox>
<GroupBox Name="ActionUnitBorder" Grid.Row="1" Grid.Column="3" BorderBrush="Black" BorderThickness="1" MinHeight="100">
<GroupBox.Header>
Action Units
</GroupBox.Header>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<GroupBox>
<GroupBox.Header>
Classification
</GroupBox.Header>
<OpenFaceOffline:MultiBarGraphHorz x:Name="auClassGraph" HorizontalAlignment="Center" MinWidth="100"/>
<!--"<StackPanel Name="AU_classes_panel">
</StackPanel>-->
</GroupBox>
<GroupBox>
<GroupBox.Header>
Regression
</GroupBox.Header>
<OpenFaceOffline:MultiBarGraphHorz x:Name="auRegGraph" HorizontalAlignment="Center" MinWidth="100"/>
</GroupBox>
</StackPanel>
</GroupBox>
<StackPanel Grid.Row="2" Grid.Column="0" Orientation="Horizontal" HorizontalAlignment="Center">
<Button VerticalAlignment="Top" IsEnabled="False" Click="PauseButton_Click" Name="PauseButton">Pause</Button>
<Button VerticalAlignment="Top" IsEnabled="False" Click="StopButton_Click" Name="StopButton">Stop</Button>
<Button VerticalAlignment="Top" IsEnabled="False" Click="SkipButton_Click" Name="NextFrameButton">>> 1</Button>
<Button VerticalAlignment="Top" IsEnabled="False" Click="SkipButton_Click" Name="NextFiveFramesButton">>> 5</Button>
</StackPanel>
</Grid>
</Window>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A4760F41-2B1F-4144-B7B2-62785AFFE79B}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenFaceOffline</RootNamespace>
<AssemblyName>OpenFaceOffline</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>..\..\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>logo1.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.WindowsAPICodePack, Version=1.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\WindowsAPICodePack-Core.1.1.2\lib\Microsoft.WindowsAPICodePack.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.Shell, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\WindowsAPICodePack-Shell.1.1.1\lib\Microsoft.WindowsAPICodePack.Shell.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="FpsTracker.cs" />
<Compile Include="UI_items\BarGraph.xaml.cs">
<DependentUpon>BarGraph.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\BarGraphHorizontal.xaml.cs">
<DependentUpon>BarGraphHorizontal.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\CameraParametersEntry.xaml.cs">
<DependentUpon>CameraParametersEntry.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\CameraSelection.xaml.cs">
<DependentUpon>CameraSelection.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\MultiBarGraph.xaml.cs">
<DependentUpon>MultiBarGraph.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\MultiBarGraphHorz.xaml.cs">
<DependentUpon>MultiBarGraphHorz.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\NumberEntryWindow.xaml.cs">
<DependentUpon>NumberEntryWindow.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\OverlayImage.xaml.cs">
<DependentUpon>OverlayImage.xaml</DependentUpon>
</Compile>
<Compile Include="UI_items\SimpleImage.xaml.cs">
<DependentUpon>SimpleImage.xaml</DependentUpon>
</Compile>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="UI_items\BarGraph.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="UI_items\BarGraphHorizontal.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="UI_items\CameraParametersEntry.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
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<Page Include="UI_items\CameraSelection.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
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<Page Include="UI_items\MultiBarGraph.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Page Include="UI_items\MultiBarGraphHorz.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Page Include="UI_items\NumberEntryWindow.xaml">
<SubType>Designer</SubType>
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<Page Include="UI_items\OverlayImage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
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<Page Include="UI_items\SimpleImage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config">
<SubType>Designer</SubType>
</None>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\lib\local\CppInerop\CppInerop.vcxproj">
<Project>{78196985-ee54-411f-822b-5a23edf80642}</Project>
<Name>CppInerop</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="logo1.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>xcopy /I /E /Y /D "$(ProjectDir)logo1.ico" "$(ProjectDir)$(OutDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenFaceOffline")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenFaceOffline")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenFaceOffline.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenFaceOffline.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenFaceOffline.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,17 @@
<UserControl x:Class="OpenFaceOffline.BarGraph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="100">
<StackPanel HorizontalAlignment="Center" >
<Border Name="barContainerPos" Background="PowderBlue" Width="32" DockPanel.Dock="Top" MinHeight="50">
<Rectangle Name="barPos" Fill="CadetBlue" Height="0" VerticalAlignment="Bottom"/>
</Border>
<Border Name="barContainerNeg" Background="PowderBlue" Width="32" MinHeight="50">
<Rectangle Name="barNeg" Fill="CadetBlue" Height="0" VerticalAlignment="Top"/>
</Border>
</StackPanel>
</UserControl>

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@@ -0,0 +1,97 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System.Windows.Controls;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for BarGraph.xaml
/// </summary>
public partial class BarGraph : UserControl
{
private double targetValue = 0;
public BarGraph()
{
InitializeComponent();
}
public void SetValue(double value)
{
targetValue = 1.5 * value;
if (targetValue > 0)
{
if (targetValue > barContainerPos.ActualHeight)
targetValue = barContainerPos.ActualHeight;
barPos.Height = targetValue;
barNeg.Height = 0;
}
if (targetValue < 0)
{
if (-targetValue > barContainerNeg.ActualHeight)
targetValue = -barContainerNeg.ActualHeight;
barPos.Height = 0;
barNeg.Height = -targetValue;
}
}
}
}

View File

@@ -0,0 +1,14 @@
<UserControl x:Class="OpenFaceOffline.BarGraphHorizontal"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="30" d:DesignWidth="200">
<StackPanel VerticalAlignment="Center" Orientation="Horizontal" HorizontalAlignment="Left" >
<Label Name="Label" FontSize="10" Width="120">AU name</Label>
<Border Name="barContainerPos" Background="PowderBlue" Height="12" DockPanel.Dock="Left" MinWidth="60">
<Rectangle Name="barPos" Fill="CadetBlue" Width="0" HorizontalAlignment="Left"/>
</Border>
</StackPanel>
</UserControl>

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@@ -0,0 +1,100 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for BarGraphHorizontal.xaml
/// </summary>
public partial class BarGraphHorizontal : UserControl
{
double targetValue = 0;
public BarGraphHorizontal(String label)
{
InitializeComponent();
Label.Content = label;
}
public void SetValue(double value)
{
targetValue = value;
barPos.Width = targetValue * barContainerPos.ActualWidth;
}
public double GetTarget()
{
return targetValue;
}
}
}

View File

@@ -0,0 +1,47 @@
<Window x:Class="OpenFaceOffline.CameraParametersEntry"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="Input camera parameters" Height="180" Width="300" ResizeMode="NoResize">
<Grid Background="WhiteSmoke">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0.7*"/>
<ColumnDefinition Width="0.25*"/>
<ColumnDefinition Width="0.25*"/>
<ColumnDefinition Width="0.25*"/>
<ColumnDefinition Width="0.25*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="5" HorizontalAlignment="Left" Text="Enter camera parameters manually:" FontSize="13" VerticalAlignment="Center"/>
<Label Grid.Row="1" Grid.Column="0">Focal lengths</Label>
<Label Grid.Row="1" Grid.Column="1" HorizontalAlignment="Right" VerticalAlignment="Center">fx=</Label>
<TextBox Grid.Row="1" Grid.Column="2" VerticalContentAlignment="Center" IsEnabled="False" x:Name="fxTextBox" />
<Label Grid.Row="1" Grid.Column="3" HorizontalAlignment="Right">fy=</Label>
<TextBox Grid.Row="1" Grid.Column="4" VerticalContentAlignment="Center" IsEnabled="False" x:Name="fyTextBox" />
<Label Grid.Row="2" Grid.Column="0">Optical centre lengths</Label>
<Label Grid.Row="2" Grid.Column="1" HorizontalAlignment="Right">cx=</Label>
<TextBox Grid.Row="2" Grid.Column="2" VerticalContentAlignment="Center" IsEnabled="False" x:Name="cxTextBox" />
<Label Grid.Row="2" Grid.Column="3" HorizontalAlignment="Right">cy=</Label>
<TextBox Grid.Row="2" Grid.Column="4" VerticalContentAlignment="Center" IsEnabled="False" x:Name="cyTextBox"/>
<Label Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="5" Name="warningLabel" Visibility="Hidden" FontStyle="Italic" Foreground="Red" HorizontalAlignment="Center">Parameters have to be a non negative reals</Label>
<Label Grid.Row="4" Grid.Column="0" Grid.ColumnSpan="4" FontSize="13">Infer parameters automatically</Label>
<Separator Grid.Row="4" Grid.Column="0" Grid.ColumnSpan="5" VerticalAlignment="Top"></Separator>
<CheckBox Name="automaticCheckBox" Grid.Row="4" Grid.Column="3" HorizontalAlignment="Center" VerticalAlignment="Center" IsChecked="True" Click="CheckBox_Click"></CheckBox>
<Button Grid.Row="5" Grid.Column="5" Content="OK" Click="OKButton_Click" Width="40" VerticalAlignment="Bottom" HorizontalAlignment="Right"/>
</Grid>
</Window>

View File

@@ -0,0 +1,219 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for TextEntryWindow.xaml
/// </summary>
public partial class CameraParametersEntry : Window
{
public CameraParametersEntry(float fx, float fy, float cx, float cy)
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
if(fx == -1 || fy == -1 || cx == -1 || cy == -1)
{
this.fx = 500; this.fy = 500; this.cx = 320; this.cy = 240;
}
else
{
this.fx = fx; this.fy = fy; this.cx = cx; this.cy = cy;
automaticCheckBox.IsChecked = false;
fxTextBox.IsEnabled = true;
fyTextBox.IsEnabled = true;
cxTextBox.IsEnabled = true;
cyTextBox.IsEnabled = true;
}
fxTextBox.Text = this.fx.ToString();
fyTextBox.Text = this.fy.ToString();
cxTextBox.Text = this.cx.ToString();
cyTextBox.Text = this.cy.ToString();
fxTextBox.TextChanged += ResponseTextBox_TextChanged;
fyTextBox.TextChanged += ResponseTextBox_TextChanged;
cxTextBox.TextChanged += ResponseTextBox_TextChanged;
cyTextBox.TextChanged += ResponseTextBox_TextChanged;
}
private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
DialogResult = true;
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
DialogResult = true;
}
}
private float fx = -1, fy = -1, cx = -1, cy = -1;
public bool IsAutomatic
{
get { return automaticCheckBox.IsChecked == true; }
}
public float Fx
{
get { return automaticCheckBox.IsChecked == true ? -1 : fx; }
}
public float Fy
{
get { return automaticCheckBox.IsChecked == true ? -1 : fy; }
}
public float Cx
{
get { return automaticCheckBox.IsChecked == true ? -1 : cx; }
}
public float Cy
{
get { return automaticCheckBox.IsChecked == true ? -1 : cy; }
}
private void CheckBox_Click(object sender, RoutedEventArgs e)
{
if(automaticCheckBox.IsChecked == true)
{
fxTextBox.IsEnabled = false;
fyTextBox.IsEnabled = false;
cxTextBox.IsEnabled = false;
cyTextBox.IsEnabled = false;
}
else
{
fxTextBox.IsEnabled = true;
fyTextBox.IsEnabled = true;
cxTextBox.IsEnabled = true;
cyTextBox.IsEnabled = true;
}
}
// Do not allow illegal characters like
private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
try
{
float fx_n = (float)Double.Parse(fxTextBox.Text);
float fy_n = (float)Double.Parse(fyTextBox.Text);
float cx_n = (float)Double.Parse(cxTextBox.Text);
float cy_n = (float)Double.Parse(cyTextBox.Text);
if (fx_n > 0 && fy_n > 0 && cx_n > 0 && cy_n > 0)
{
fx = fx_n;
fy = fy_n;
cx = cx_n;
cy = cy_n;
warningLabel.Visibility = System.Windows.Visibility.Hidden;
}
else
{
warningLabel.Visibility = System.Windows.Visibility.Visible;
fxTextBox.Text = fx.ToString();
fyTextBox.Text = fy.ToString();
cxTextBox.Text = cx.ToString();
cyTextBox.Text = cy.ToString();
fxTextBox.SelectionStart = fxTextBox.Text.Length;
fyTextBox.SelectionStart = fyTextBox.Text.Length;
cxTextBox.SelectionStart = cxTextBox.Text.Length;
cyTextBox.SelectionStart = cyTextBox.Text.Length;
}
}
catch (FormatException except)
{
fxTextBox.Text = fx.ToString();
fyTextBox.Text = fy.ToString();
cxTextBox.Text = cx.ToString();
cyTextBox.Text = cy.ToString();
fxTextBox.SelectionStart = fxTextBox.Text.Length;
fyTextBox.SelectionStart = fyTextBox.Text.Length;
cxTextBox.SelectionStart = cxTextBox.Text.Length;
cyTextBox.SelectionStart = cyTextBox.Text.Length;
warningLabel.Visibility = System.Windows.Visibility.Visible;
}
}
}
}

View File

@@ -0,0 +1,43 @@
<Window x:Class="OpenFaceOffline.CameraSelection"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:OpenFaceOffline"
mc:Ignorable="d"
Title="Camera selection" Height="460" Width="600" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Closing="Window_Closing">
<Grid>
<Grid Name="camerasPanel" Visibility="Hidden">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="320" />
<RowDefinition Height="*" />
<RowDefinition Height="40" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.ColumnSpan="10" HorizontalContentAlignment="Center" FontSize="20">Choose Video Source</Label>
<Grid Grid.Row="1" Grid.Column="0" Name="ThumbnailPanel" HorizontalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="25" />
</Grid.RowDefinitions>
</Grid>
<!-- Click="OpenFile_Click" -->
<Button Width="150" Grid.Row="3" Height="35" Grid.ColumnSpan="10" FontSize="20" Click="Button_Click">Select camera</Button>
</Grid>
<Grid Name="LoadingGrid" Visibility="Visible">
<StackPanel Grid.Row="1" Name="ProgressBar" Margin="20">
<Label HorizontalAlignment="Center" FontSize="18">Loading Webcams</Label>
<ProgressBar Height="20" Minimum="0" Maximum="100" Name="pbStatus" IsIndeterminate="True" />
<Label HorizontalAlignment="Center" FontSize="18">Might take some time the first time</Label>
</StackPanel>
</Grid>
</Grid>
</Window>

View File

@@ -0,0 +1,244 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using CppInterop;
using System.Windows.Threading;
using System.Threading;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for CameraSelection.xaml
/// </summary>
public partial class CameraSelection : Window
{
List<Border> sample_images;
List<ComboBox> combo_boxes;
// id, width, height
public Tuple<int, int, int> selected_camera;
List<List<Tuple<int, int>>> resolutions_all;
int selected_camera_idx = -1;
// indicate if user clicked on camera
public bool camera_selected = false;
public bool no_cameras_found = false;
public List<Tuple<int, String, List<Tuple<int, int>>, OpenCVWrappers.RawImage>> cams;
public void PopulateCameraSelections()
{
this.KeyDown += new KeyEventHandler(CameraSelection_KeyDown);
// Finding the cameras here
if (cams == null)
{
String root = AppDomain.CurrentDomain.BaseDirectory;
//cams = CameraInterop.Capture.GetCameras(root);
cams = UtilitiesOF.SequenceReader.GetCameras(root);
}
int i = 0;
sample_images = new List<Border>();
// Each cameras corresponding resolutions
resolutions_all = new List<List<Tuple<int, int>>>();
combo_boxes = new List<ComboBox>();
foreach (var s in cams)
{
var b = s.Item4.CreateWriteableBitmap();
s.Item4.UpdateWriteableBitmap(b);
b.Freeze();
Dispatcher.Invoke(() =>
{
int idx = i;
Image img = new Image();
img.Source = b;
img.Margin = new Thickness(5);
ColumnDefinition col_def = new ColumnDefinition();
ThumbnailPanel.ColumnDefinitions.Add(col_def);
Border img_border = new Border();
img_border.SetValue(Grid.ColumnProperty, i);
img_border.SetValue(Grid.RowProperty, 0);
img_border.CornerRadius = new CornerRadius(5);
StackPanel img_panel = new StackPanel();
Label camera_name_label = new Label();
camera_name_label.Content = s.Item2;
camera_name_label.HorizontalAlignment = System.Windows.HorizontalAlignment.Center;
img_panel.Children.Add(camera_name_label);
img.Height = 200;
img_panel.Children.Add(img);
img_border.Child = img_panel;
sample_images.Add(img_border);
ThumbnailPanel.Children.Add(img_border);
ComboBox resolutions = new ComboBox();
resolutions.Width = 80;
combo_boxes.Add(resolutions);
resolutions_all.Add(new List<Tuple<int, int>>());
foreach (var r in s.Item3)
{
resolutions.Items.Add(r.Item1 + "x" + r.Item2);
resolutions_all[resolutions_all.Count - 1].Add(new Tuple<int, int>(r.Item1, r.Item2));
}
resolutions.SelectedIndex = 0;
for (int res = 0; res < s.Item3.Count; ++res)
{
if (s.Item3[res].Item1 >= 640 && s.Item3[res].Item2 >= 480)
{
resolutions.SelectedIndex = res;
break;
}
}
resolutions.SetValue(Grid.ColumnProperty, i);
resolutions.SetValue(Grid.RowProperty, 2);
ThumbnailPanel.Children.Add(resolutions);
img_panel.MouseDown += (sender, e) =>
{
ChooseCamera(idx);
};
resolutions.DropDownOpened += (sender, e) =>
{
ChooseCamera(idx);
};
});
i++;
}
if (cams.Count > 0)
{
no_cameras_found = false;
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
ChooseCamera(0);
}));
}
else
{
string messageBoxText = "No cameras detected, please connect a webcam";
string caption = "Camera error!";
MessageBoxButton button = MessageBoxButton.OK;
MessageBoxImage icon = MessageBoxImage.Warning;
MessageBox.Show(messageBoxText, caption, button, icon);
selected_camera_idx = -1;
no_cameras_found = true;
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
this.Close();
}));
}
}
public CameraSelection()
{
InitializeComponent();
// We want to display the loading screen first
Thread load_cameras = new Thread(LoadCameras);
load_cameras.Start();
}
public void LoadCameras()
{
Thread.CurrentThread.IsBackground = true;
PopulateCameraSelections();
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
LoadingGrid.Visibility = System.Windows.Visibility.Hidden;
camerasPanel.Visibility = System.Windows.Visibility.Visible;
}));
}
public CameraSelection(List<Tuple<int, String, List<Tuple<int, int>>, OpenCVWrappers.RawImage>> cams)
{
InitializeComponent();
this.cams = cams;
PopulateCameraSelections();
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
{
LoadingGrid.Visibility = System.Windows.Visibility.Hidden;
camerasPanel.Visibility = System.Windows.Visibility.Visible;
}));
}
private void ChooseCamera(int idx)
{
selected_camera_idx = idx;
foreach (var img in sample_images)
{
img.BorderThickness = new Thickness(1);
img.BorderBrush = Brushes.Gray;
}
sample_images[idx].BorderThickness = new Thickness(4);
sample_images[idx].BorderBrush = Brushes.Green;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Select();
}
private void CameraSelection_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
Select();
}
}
private void Select()
{
camera_selected = true;
int selected_res = combo_boxes[selected_camera_idx].SelectedIndex;
Tuple<int, int> resolution_selected = resolutions_all[selected_camera_idx][selected_res];
selected_camera = new Tuple<int, int, int>(selected_camera_idx, resolution_selected.Item1, resolution_selected.Item2);
this.Close();
}
// Do not close it as user might want to open it again
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
}
}
}

View File

@@ -0,0 +1,11 @@
<UserControl x:Class="OpenFaceOffline.MultiBarGraph"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="100" d:DesignWidth="300">
<Grid Name="barGrid">
</Grid>
</UserControl>

View File

@@ -0,0 +1,120 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for MultiBarGraph.xaml
/// </summary>
public partial class MultiBarGraph : UserControl
{
int num_bars = 0;
List<BarGraph> graphs;
public MultiBarGraph()
{
InitializeComponent();
graphs = new List<BarGraph>();
}
public void Update(List<float> data)
{
// Create new bars if necessary
if (num_bars != data.Count)
{
graphs = new List<BarGraph>();
num_bars = data.Count;
barGrid.Children.Clear();
barGrid.ColumnDefinitions.Clear();
foreach (var value in data)
{
BarGraph newBar = new BarGraph();
newBar.SetValue(value);
graphs.Add(newBar);
barGrid.ColumnDefinitions.Add(new ColumnDefinition());
Grid.SetColumn(newBar, graphs.Count);
barGrid.Children.Add(newBar);
}
}
// Update the bars
for (int i = 0; i < data.Count; ++i)
{
graphs[i].SetValue(data[i]);
}
}
}
}

View File

@@ -0,0 +1,13 @@
<UserControl x:Class="OpenFaceOffline.MultiBarGraphHorz"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid Name="barGrid">
</Grid>
</UserControl>

View File

@@ -0,0 +1,150 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for MultiBarGraphHorz.xaml
/// </summary>
public partial class MultiBarGraphHorz : UserControl
{
int num_bars = 0;
Dictionary<String, BarGraphHorizontal> graphs;
// Name mapping
Dictionary<String, String> mapping;
public MultiBarGraphHorz()
{
InitializeComponent();
graphs = new Dictionary<string, BarGraphHorizontal>();
mapping = new Dictionary<string, string>();
mapping["AU01"] = "Inner Brow raiser";
mapping["AU02"] = "Outer Brow raiser";
mapping["AU04"] = "Brow lowerer";
mapping["AU05"] = "Upper lid raiser";
mapping["AU06"] = "Cheek raiser";
mapping["AU07"] = "Lid tightener";
mapping["AU09"] = "Nose wrinkler";
mapping["AU10"] = "Upper lip raiser";
mapping["AU12"] = "Lip corner puller (smile)";
mapping["AU14"] = "Dimpler";
mapping["AU15"] = "Lip corner depressor";
mapping["AU17"] = "Chin Raiser";
mapping["AU20"] = "Lip Stretcher";
mapping["AU23"] = "Lip tightener";
mapping["AU25"] = "Lips part";
mapping["AU26"] = "Jaw drop";
mapping["AU28"] = "Lip suck";
mapping["AU45"] = "Blink";
}
public void Update(Dictionary<String, double> data)
{
// Create new bars if necessary
if (num_bars != data.Count)
{
num_bars = data.Count;
barGrid.Children.Clear();
barGrid.RowDefinitions.Clear();
graphs.Clear();
// Make sure AUs are sorted
var data_labels = data.Keys.ToList();
data_labels.Sort();
foreach (var label in data_labels)
{
BarGraphHorizontal newBar = new BarGraphHorizontal(label + " - " + mapping[label]);
newBar.SetValue(data[label]);
barGrid.RowDefinitions.Add(new RowDefinition());
Grid.SetRow(newBar, graphs.Count);
graphs.Add(label, newBar);
barGrid.Children.Add(newBar);
}
}
// Update the bars
foreach (var value in data)
{
graphs[value.Key].SetValue(value.Value);
}
}
}
}

View File

@@ -0,0 +1,20 @@
<Window x:Class="OpenFaceOffline.NumberEntryWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="Output image size" Height="110" Width="250" ResizeMode="NoResize">
<Grid Background="WhiteSmoke">
<StackPanel>
<StackPanel FocusManager.FocusedElement="{Binding ElementName=ResponseTextBox}" Orientation="Horizontal" HorizontalAlignment="Center">
<TextBlock HorizontalAlignment="Center" Text="Output image size:" FontSize="12" VerticalAlignment="Center" Margin="0,0,10,0"/>
<TextBox Margin="0,4,0,0" x:Name="ResponseTextBox_x" FontSize="12" Width="50" TextChanged="ResponseTextBox_TextChanged" />
<Label>x</Label>
<TextBox Margin="0,4,0,0" x:Name="ResponseTextBox_y" FontSize="12" Width="50" TextChanged="ResponseTextBox_TextChanged" IsEnabled="False" />
</StackPanel>
<Label Name="warningLabel" Visibility="Hidden" FontStyle="Italic" Foreground="Red" HorizontalAlignment="Center" VerticalAlignment="Center">Has to be a non negative integer</Label>
<Button Content="OK" Click="OKButton_Click" Width="50" VerticalAlignment="Bottom" HorizontalAlignment="Right"/>
</StackPanel>
</Grid>
</Window>

View File

@@ -0,0 +1,149 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for TextEntryWindow.xaml
/// </summary>
public partial class NumberEntryWindow : Window
{
public NumberEntryWindow(int initValue)
{
InitializeComponent();
ResponseTextBox_x.Text = initValue.ToString();
ResponseTextBox_y.Text = initValue.ToString();
OutputInt = initValue;
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
}
//private string ResponseText_x
//{
// get { return ResponseTextBox_x.Text; }
// set { ResponseTextBox_x.Text = value; }
//}
//private string ResponseText_y
//{
// get { return ResponseTextBox_y.Text; }
// set { ResponseTextBox_y.Text = value; }
//}
public int OutputInt;
private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
DialogResult = true;
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
DialogResult = true;
}
}
// Do not allow illegal characters like
private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
try
{
int OutputIntNew = Int32.Parse(ResponseTextBox_x.Text);
if(OutputIntNew > 0)
{
OutputInt = OutputIntNew;
warningLabel.Visibility = System.Windows.Visibility.Hidden;
}
else
{
warningLabel.Visibility = System.Windows.Visibility.Visible;
ResponseTextBox_x.Text = OutputInt.ToString();
ResponseTextBox_x.SelectionStart = ResponseTextBox_x.Text.Length;
}
}
catch (FormatException except)
{
ResponseTextBox_x.Text = OutputInt.ToString();
ResponseTextBox_x.SelectionStart = ResponseTextBox_x.Text.Length;
warningLabel.Visibility = System.Windows.Visibility.Visible;
}
ResponseTextBox_y.Text = OutputInt.ToString();
}
}
}

View File

@@ -0,0 +1,8 @@
<Image x:Class="OpenFaceOffline.OverlayImage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300" >
</Image>

View File

@@ -0,0 +1,256 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for OverlayImage.xaml
/// </summary>
public partial class OverlayImage : Image
{
public OverlayImage()
{
InitializeComponent();
OverlayLines = new List<List<Tuple<Point, Point>>>();
OverlayPoints = new List<List<Point>>();
OverlayPointsVisibility = new List<List<bool>>();
OverlayEyePoints = new List<List<Point>>();
GazeLines = new List<List<Tuple<Point, Point>>>();
Confidence = new List<double>();
FaceScale = new List<double>();
Progress = -1;
}
public void Clear()
{
OverlayLines.Clear();
OverlayPoints.Clear();
OverlayPointsVisibility.Clear();
OverlayEyePoints.Clear();
GazeLines.Clear();
Confidence.Clear();
FaceScale.Clear();
}
protected override void OnRender(DrawingContext dc)
{
base.OnRender(dc);
if (OverlayLines == null)
OverlayLines = new List<List<Tuple<Point, Point>>>();
if (OverlayPoints == null)
OverlayPoints = new List<List<Point>>();
if (OverlayPointsVisibility == null)
OverlayPointsVisibility = new List<List<bool>>();
if (OverlayEyePoints == null)
OverlayEyePoints = new List<List<Point>>();
if (Source == null || !(Source is WriteableBitmap))
return;
var width = ((WriteableBitmap)Source).PixelWidth;
var height = ((WriteableBitmap)Source).PixelHeight;
// Go over all faces
for (int i = 0; i < OverlayPoints.Count; i++)
{
// The point and line size should be proportional to the face size and the image scaling
double scaling_p = 0.88 * FaceScale[i] * ActualWidth / width;
// Low confidence leads to more transparent visualization
double confidence = Confidence[i];
if (confidence < 0.4)
{
confidence = 0.4;
}
// Don't let it get too small
if (scaling_p < 0.6)
scaling_p = 0.6;
foreach (var line in OverlayLines[i])
{
var p1 = new Point(ActualWidth * line.Item1.X / width, ActualHeight * line.Item1.Y / height);
var p2 = new Point(ActualWidth * line.Item2.X / width, ActualHeight * line.Item2.Y / height);
dc.DrawLine(new Pen(new SolidColorBrush(Color.FromArgb(200, (byte)(100 + (155 * (1 - confidence))), (byte)(100 + (155 * confidence)), 100)), 2.0 * scaling_p), p1, p2);
}
foreach (var line in GazeLines[i])
{
var p1 = new Point(ActualWidth * line.Item1.X / width, ActualHeight * line.Item1.Y / height);
var p2 = new Point(ActualWidth * line.Item2.X / width, ActualHeight * line.Item2.Y / height);
var dir = p2 - p1;
p2 = p1 + dir * scaling_p * 2;
dc.DrawLine(new Pen(new SolidColorBrush(Color.FromArgb(200, (byte)(240), (byte)(30), (byte)100)), 5.0 * scaling_p), p1, p2);
}
for (int j = 0; j < OverlayPoints[i].Count; j++)
{
var p = OverlayPoints[i][j];
var q = new Point(ActualWidth * p.X / width, ActualHeight * p.Y / height);
if(OverlayPointsVisibility[i].Count == 0 || OverlayPointsVisibility[i][j])
{
dc.DrawEllipse(new SolidColorBrush(Color.FromArgb((byte)(230 * confidence), 255, 50, 50)), null, q, 2.75 * scaling_p, 3.0 * scaling_p);
dc.DrawEllipse(new SolidColorBrush(Color.FromArgb((byte)(230 * confidence), 255, 255, 100)), null, q, 1.75 * scaling_p, 2.0 * scaling_p);
}
else
{
// Draw fainter if landmark not visible
dc.DrawEllipse(new SolidColorBrush(Color.FromArgb((byte)(125 * confidence), 255, 50, 50)), null, q, 2.75 * scaling_p, 3.0 * scaling_p);
dc.DrawEllipse(new SolidColorBrush(Color.FromArgb((byte)(125 * confidence), 255, 255, 100)), null, q, 1.75 * scaling_p, 2.0 * scaling_p);
}
}
for (int id = 0; id < OverlayEyePoints[i].Count; id++)
{
var q1 = new Point(ActualWidth * OverlayEyePoints[i][id].X / width, ActualHeight * OverlayEyePoints[i][id].Y / height);
// The the eye points can be defined for multiple faces, turn id's to be relevant to one face
int next_point = id + 1;
if (id == 7) next_point = 0;
if (id == 19) next_point = 8;
if (id == 27) next_point = 20;
if (id == 35) next_point = 28;
if (id == 47) next_point = 36;
if (id == 55) next_point = 48;
var q2 = new Point(ActualWidth * OverlayEyePoints[i][next_point].X / width, ActualHeight * OverlayEyePoints[i][next_point].Y / height);
if (id < 28 && (id < 8 || id > 19) || (id >= 28 &&(id - 28<8 || id - 28 >19)))
{
dc.DrawLine(new Pen(new SolidColorBrush(Color.FromArgb(200, (byte)(240), (byte)(30), (byte)100)), 1.5 * scaling_p), q1, q2);
}
else
{
dc.DrawLine(new Pen(new SolidColorBrush(Color.FromArgb(200, (byte)(100), (byte)(30), (byte)240)), 2.5 * scaling_p), q1, q2);
}
}
}
// Only display the confidence of the last face
double scaling = ActualWidth / 400.0;
int confidence_width = (int)(107.0 * scaling);
int confidence_height = (int)(18.0 * scaling);
int final_id = Confidence.Count - 1;
Brush conf_brush = new SolidColorBrush(Color.FromRgb((byte)((1 - Confidence[final_id]) * 255), (byte)(Confidence[final_id] * 255), (byte)40));
dc.DrawRoundedRectangle(conf_brush, new Pen(Brushes.Black, 0.5 * scaling), new Rect(ActualWidth - confidence_width - 1, 0, confidence_width, confidence_height), 3.0 * scaling, 3.0 * scaling);
FormattedText txt = new FormattedText("Confidence: " + (int)(100 * Confidence[final_id]) + "%", System.Globalization.CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface("Verdana"), 12.0 * scaling, Brushes.Black);
dc.DrawText(txt, new Point(ActualWidth - confidence_width + 2, 2));
int fps_width = (int)(52.0 * scaling);
int fps_height = (int)(18.0 * scaling);
dc.DrawRoundedRectangle(Brushes.WhiteSmoke, new Pen(Brushes.Black, 0.5 * scaling), new Rect(0, 0, fps_width, fps_height), 3.0 * scaling, 3.0 * scaling);
FormattedText fps_txt = new FormattedText("FPS: " + (int)FPS, System.Globalization.CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface("Verdana"), 12.0 * scaling, Brushes.Black);
dc.DrawText(fps_txt, new Point(2.0 * scaling, 0));
old_width = width;
old_height = height;
// Drawing a progress bar at the bottom of the image
if (Progress > 0)
{
int progress_bar_height = (int)(6.0 * scaling);
dc.DrawRectangle(Brushes.GreenYellow, new Pen(Brushes.Black, 0.5 * scaling), new Rect(0, ActualHeight - progress_bar_height, Progress * ActualWidth, progress_bar_height));
}
}
// To allow for visualizing multiple faces use a List of Lists
public List<List<Tuple<Point, Point>>> OverlayLines { get; set; }
public List<List<Tuple<Point, Point>>> GazeLines { get; set; }
public List<List<Point>> OverlayPoints { get; set; }
public List<List<bool>> OverlayPointsVisibility { get; set; }
public List<List<Point>> OverlayEyePoints { get; set; }
public List<double> FaceScale { get; set; }
public List<double> Confidence { get; set; }
public double FPS { get; set; }
// 0 to 1 indicates how much video has been processed so far
public double Progress { get; set; }
int old_width;
int old_height;
}
}

View File

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<Image x:Class="OpenFaceOffline.SimpleImage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300" >
</Image>

View File

@@ -0,0 +1,94 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Notwithstanding the license granted herein, Licensee acknowledges that certain components
// of the Software may be covered by so-called “open source” software licenses (“Open Source
// Components”), which means any software licenses approved as open source licenses by the
// Open Source Initiative or any substantially similar licenses, including without limitation any
// license that, as a condition of distribution of the software licensed under such license,
// requires that the distributor make the software available in source code format. Licensor shall
// provide a list of Open Source Components for a particular version of the Software upon
// Licensees request. Licensee will comply with the applicable terms of such licenses and to
// the extent required by the licenses covering Open Source Components, the terms of such
// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
// licenses applicable to Open Source Components prohibit any of the restrictions in this
// License Agreement with respect to such Open Source Component, such restrictions will not
// apply to such Open Source Component. To the extent the terms of the licenses applicable to
// Open Source Components require Licensor to make an offer to provide source code or
// related information in connection with the Software, such offer is hereby made. Any request
// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
// Licensee acknowledges receipt of notices for the Open Source Components for the initial
// delivery of the Software.
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace OpenFaceOffline
{
/// <summary>
/// Interaction logic for OverlayImage.xaml
/// </summary>
public partial class SimpleImage : Image
{
public SimpleImage()
{
InitializeComponent();
}
protected override void OnRender(DrawingContext dc)
{
base.OnRender(dc);
if (Source == null || !(Source is WriteableBitmap))
return;
}
}
}

View File

@@ -0,0 +1,54 @@
addpath('../../matlab_runners/Demos');
root1 = "C:\Users\Tadas Baltrusaitis\Documents\OpenFace-CECLM_clean\exe\FeatureExtraction\processed";
root2 = "C:\Users\Tadas Baltrusaitis\Documents\OpenFace-CECLM_clean\x64\Release\processed";
gui_files = dir(sprintf('%s/*.csv', root1));
for i = 1:numel(gui_files)
table_gui = readtable(sprintf('%s/%s', root1, gui_files(i).name));
table_console = readtable(sprintf('%s/%s', root2, gui_files(i).name));
var_names = table_console.Properties.VariableNames;
for v =1:numel(var_names)
feat_gui = table_gui{:,var_names(v)};
feat_console = table_console{:,var_names(v)};
feat_diff = norm(abs(feat_gui - feat_console));
if(feat_diff > 0.0001)
fprintf('%s error - %.3f\n', var_names{v}, feat_diff);
end
end
% Compare the HOG file
[~,name,~] = fileparts(gui_files(i).name);
[hog_gui, valid_gui] = Read_HOG_file(sprintf('%s/%s.hog', root1, name));
[hog_console, valid_console] = Read_HOG_file(sprintf('%s/%s.hog', root2, name));
feat_diff = norm(abs(hog_gui(:) - hog_console(:)));
if(feat_diff > 0.0001)
fprintf('HOG error - %.3f\n', feat_diff);
end
feat_diff = norm(abs(valid_gui - valid_console));
if(feat_diff > 0.0001)
fprintf('Valid error - %.3f\n', feat_diff);
end
% Compare the simalign ones
gui_aligns = dir(sprintf('%s/%s_aligned/*.bmp', root1, name));
console_aligns = dir(sprintf('%s/%s_aligned/*.bmp', root2, name));
for j=1:numel(gui_aligns)
gui_align = imread(sprintf('%s/%s_aligned/%s', root1, name, gui_aligns(j).name));
console_align = imread(sprintf('%s/%s_aligned/%s', root2, name, console_aligns(j).name));
feat_diff = norm(abs(double(gui_align(:)) - double(console_align(:))));
if(feat_diff > 0.1)
fprintf('Aligned error - %.3f\n', feat_diff);
end
end
end

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="WindowsAPICodePack-Core" version="1.1.2" targetFramework="net452" />
<package id="WindowsAPICodePack-Shell" version="1.1.1" targetFramework="net452" />
</packages>