open source pkg v1
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pkg/OpenFace/gui/OpenFaceOffline/FpsTracker.cs
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72
pkg/OpenFace/gui/OpenFaceOffline/FpsTracker.cs
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///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace 2.0: Facial Behavior Analysis Toolkit
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// Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency
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// in IEEE International Conference on Automatic Face and Gesture Recognition, 2018
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//
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// Convolutional experts constrained local model for facial landmark detection.
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// A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency,
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// in Computer Vision and Pattern Recognition Workshops, 2017.
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-specific normalisation for automatic Action Unit detection
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// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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///////////////////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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namespace OpenFaceOffline
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{
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public class FpsTracker
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{
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public TimeSpan HistoryLength { get; set; }
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public FpsTracker()
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{
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HistoryLength = TimeSpan.FromSeconds(2);
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}
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private Queue<DateTime> frameTimes = new Queue<DateTime>();
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private void DiscardOldFrames()
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{
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while (frameTimes.Count > 0 && (MainWindow.CurrentTime - frameTimes.Peek()) > HistoryLength)
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frameTimes.Dequeue();
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}
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public void AddFrame()
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{
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frameTimes.Enqueue(MainWindow.CurrentTime);
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DiscardOldFrames();
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}
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public double GetFPS()
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{
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DiscardOldFrames();
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if (frameTimes.Count == 0)
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return 0;
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return frameTimes.Count / (MainWindow.CurrentTime - frameTimes.Peek()).TotalSeconds;
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}
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}
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}
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